What do you hate the most?

Discuss game development design and post your game ideas

Post » Tue Jun 10, 2014 4:59 pm

Not having enough hours in the day.
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Post » Wed Jun 18, 2014 4:30 pm

Arrays arrays arrays
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Post » Tue Jun 24, 2014 4:44 am

Hi guys, I hate when I´m finishing and then a new idea comes to me. And I think that game will be really a great game with this idea. and then I can´t finish my games because can´t stop add changes to the project. My games, begin being small but, finish being so big because I can´t stop add changes. Nothing worse that a "cyclotimic game designer" jajaj
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Post » Tue Jun 24, 2014 9:32 am

Probably testing and level design for me.

To make sure I have no bugs, I test test test. This means playing the game over and over, and eventually getting really good at the game. I then struggle to make balanced levels because I feel they're too easy, so make them harder. I then introduce a friend to the game, and they struggle like crazy. They pass the controls over to me, and I do it first time.

I'm approaching 50 levels on my current game, with another 50 to go. Really starting to struggle to make anything I consider fun. I wish I had another person to work with.
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
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Post » Tue Jun 24, 2014 11:20 am

I hate it when I model, texture, rig, shade etc. my character ready for renders but then I'm suddenly unsatisfied with the result and want to start changing things. This keeps on repeating until I'm bored of the idea and scrap it completely.
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Post » Tue Jun 24, 2014 11:41 am

@Hasuak

I suffer from the same problem. But as time goes on i have learned to prototype rigs early with quick skinning to make sure everything works as intended.
Too many of times was i forced to redo rigs, skinning etc.

But yes... my biggest hate. Spending hours on something then finding out i made a mistake early in the project that will cost me to redo everything
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Post » Mon Jul 07, 2014 9:06 am

Windwalker wrote:On top of that, making a tutorial -at least in my case- had many situations where tutorial code conflicted with previous code. I have to manually place objects, enable/disable controls etc, which makes me write messy events.


I have had the same problem as Windwalker described. :)
My latest game is: Plants at www.rogerty.com
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Post » Fri Jul 11, 2014 12:42 pm

I hate Marketing & promoting!
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Post » Fri Jul 11, 2014 1:45 pm

I hate:
Slow internet connections - Because I need a fast connection to give my games to the world

App stores with paid developer registration - I doesn't have PayPal or credit cards

Engine bugs - Give me failure to make my games
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If you play Puyo Puyo games, you can meet me at the Puyo Puyo English Community Discord: https://discord.gg/0k41S8ARwvY2iTIQ
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Post » Sat Jul 12, 2014 2:47 am

Submitting to the iTunes store!! I hate going through all of apples hoops just to submit an app. It is even worse when I then get told a week later that it looks a little bit squished or something on a 1st or 2nd gen iThing so they won't accept it...

I also HATE slow internet or a very low monthly quota. I currently have Telstra cable and can enjoy up to 500GB of 100 megabits/s (that's right, 100) here in Brisbane. It is usually about 40-50 during the day and 110 late at night. My dad whom I regularly visit, can't even get ADSL. So I have to put up with a 4G WiFi dongle which is faster than ADSL but only has 40 GB/month.
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