What Features Do You Want To See In The Future C2?

Discussion and feedback on Construct 2

Post » Thu May 01, 2014 4:14 pm

Im starting this thread to get a feel on where we are headed with C2 from this point onward,From the community standpoint.
It will be a great thing to hear what features everyone wants to see inside Construct 2. One million downloads and counting!

For me its very simple,i would love to see,

1) Dynamic Lighting/Shaders

2) Updated Image Editor...at the least the ability to create circles would be epic.

3) PS4 Export .......I forgot to add this one

i look forward to seeing what everyone wants to see!
Last edited by RookieDev on Fri May 02, 2014 7:49 pm, edited 1 time in total.
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Post » Thu May 01, 2014 4:24 pm

1. This
2. Change keyboard shortcuts: F5 - run from first layout, F6 - run current layout, F7 - debug current layout, F8 - export
3. Point sampling in the editor - or an option to toggle between point and linear
4. Option to toggle WebGL on/off in the editor
5. Better plugin/behavior support - modularity should cover this nicely
6. 100 different things that I'm to lazy to write about.
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Post » Thu May 01, 2014 6:14 pm

@shinkan very nice!

i wouldnt mind having alot of the features you are talking about in your thread for the editor.My number one is lighting
Right here is something i would love to see a plugin for in the future http://spritelamp.com/
I think @Ashley and @Tom have done quite alot to make this engine as epic as possible for us.But with that said,We still have some things to work on before we can surpass some of the older engines out there like GMS for starters.
Lighting and the Image Editior are Hot Topics right now.
Thanks for your input aswell,Im always willing to hear other peoples opinions and feedback,That is truly how we move forward as a whole.
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Post » Thu May 01, 2014 6:26 pm

spritelamp is a scam. It's a perfect example how to get money from people for something that can do for free themselves.
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Post » Thu May 01, 2014 6:34 pm

in addition to the things mentioned above:

1) Real camera and 3d placing of the layers. I am not talking about obj or any kind of 3d mesh support, no, just a 3d world to place assets around, like in Toon Boom, or HitFilm software.
2) Per Layer and per Sprite masking options. The current webGL (?) Destination Over,Out and whatever, are hard to implement and have a counterproductive workflow. A system that uses either gray-scale maps, or opacity values to mask any number of layers or objects (using other layers and/or other Sprites) will be ideal.
3) A timeline on the editor, with key-frame capability, to visually time and move objects around, add/or trigger events. This...
4)...in combination with a curve-path editor for making paths ( attach object to a path, set speed, way-points, ping-pong behaviors etc).
5) A multichannel sound mixer/system. Play multiple sounds at the same time (not with 16ms delay), balance the volume/pan output (without 3d sound) for each one, or any combination of them with buses (groups), behaviors for easy in/out fades.
6) Affect particles after their creation with events.
7) Official implementation of R0J0Hound's Canvas plugin, with tutorials suggesting practical examples and how to make them.
8) Although RookieDev mentions it, I also must write it down my self: Real-time light-shadow system. It will just blow away the visual quality of our creations, and add a ton of new aesthetic and game-play possibilities!!!
Last edited by eli0s on Thu May 01, 2014 6:39 pm, edited 1 time in total.
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Post » Thu May 01, 2014 6:39 pm

Spritelamp just looks to me virtually the same as Pode's excellent effect, shown in the post here: https://www.scirra.com/forum/effect-2d-dynamic-lighting_t75219
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Post » Thu May 01, 2014 7:01 pm

I would like tilemap to look like the tilebackgrounds actually looks like, right now seams makes it pretty useless for a lot of people

Other than that, not much I can think of other than modularity
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Thu May 01, 2014 7:17 pm

Oh, yes, I forgot:

9) Animation capabilities for the Tilled Background object, just like on the Sprite object :)
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Post » Thu May 01, 2014 7:49 pm

1) Dynamic Light/shadows.
2) 3D objects ( I'm not asking for construct 3D).
3) Tint the color of particles over time.
4) An official split-screen plugin ( that supports effects/shaders).
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Post » Thu May 01, 2014 8:06 pm

eli0s wrote:in addition to the things mentioned above:

1) Real camera and 3d placing of the layers. I am not talking about obj or any kind of 3d mesh support, no, just a 3d world to place assets around, like in Toon Boom, or HitFilm software.
2) Per Layer and per Sprite masking options. The current webGL (?) Destination Over,Out and whatever, are hard to implement and have a counterproductive workflow. A system that uses either gray-scale maps, or opacity values to mask any number of layers or objects (using other layers and/or other Sprites) will be ideal.
3) A timeline on the editor, with key-frame capability, to visually time and move objects around, add/or trigger events. This...
4)...in combination with a curve-path editor for making paths ( attach object to a path, set speed, way-points, ping-pong behaviors etc).



1. you can use magicam plugin for a camera - which should be made official and comes with C2 by default. Not sure what you mean by 3d object placement. Isn't Z ordering what you ask for?
2. Sprite masking would be really nice. It could be done similar to how containers work. Add mask object for the sprite and it will affect only this sprite. Doing that with effects it's sometimes difficult and its forcing you to use separate layer.
3. This could be made but as a plugin because that kind of feature will simply not fit to current C2 workflow. But still, would be perfect for cutscenes and timed events. There was something like that in CC, Timeline? if I remember correctly.
4. I'm surprised C2 still lacks of path editor after all releases. I know it's quite easy to do by events, but proper plugin for that would be great.
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