What Features Do You Want To See In The Future C2?

Discussion and feedback on Construct 2

Post » Mon May 12, 2014 11:42 am

+1 for the steam plugin
+1 for the Steam file associations

@A0Nasser both things are already possible ;)
- Conti
Last edited by SgtConti on Mon May 12, 2014 3:34 pm, edited 1 time in total.
"It's done when it's done"

Shadows of War
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Post » Mon May 12, 2014 2:10 pm

@SgtConti
Where can i find these option's.
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Post » Mon May 12, 2014 2:29 pm

@A0Nasser in the Audio plugin you can find both options:
Set Master Volume
Preload
- Conti
Last edited by SgtConti on Mon May 12, 2014 3:34 pm, edited 1 time in total.
"It's done when it's done"

Shadows of War
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Post » Mon May 12, 2014 2:53 pm

@SgtConti
Yes but this is for single sound not all sounds.
What i mean is preload all sounds and master volume all sounds.
I hope @Ashley add this to the new releases.
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Post » Mon May 12, 2014 3:33 pm

@A0Nasser
The preload function is something where you simply could make a function where you define to preload every single sound/song, it may be many actions, but it works.
The Set master Volume is = Set volume of ALL sounds.
- Conti
"It's done when it's done"

Shadows of War
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Post » Mon May 12, 2014 7:59 pm

Interfaces are hard


When working in Construct 2 the no:1 thing I miss the most are a kind of "Windowed Interface"
Which means for example:
something to be able to create simple menus, "OK,Cancel" menus that pop up. Or to make an easy Options Menu without having creating so many single objects. Like a X-button (to close a window), all the mouse over sprites for the options in the menu.
It would be nice to have something that you can create on top over your game to avoid having to use a dedicated layout for a simple Pause-Menu or something similar like that.
Basically something which allows you to create a simple User Interface to control things in your game. Imagine you had a big RealTimeStrategy game, with tons of options for your buildings, units, cities and so on...

The no:2 thing I miss
To develop the "Drag and Drop" behaviour with things like:
select an object, using selecting boxes to select multiple objects
to be able to have a "Is Selected" condition in your Event Sheet
Sometimes you want to have a game that uses a lot of point-click from the player. Select a building, a card, "destroy" an object ( by clicking on an X-button ), select several units drawing a selection-box with your mouse/touch.

The no3
Something to help programming AI - like a built in Finite State Machine.
The no3-1/2
A behaviour for NonPlayerCharacters
This could be: Chase, Flee, Wandering, Patrolling...

The no4
More inputs like sliders, check-boxes, radio-buttons.
As I am a sound-artist and composer that works a lot with sound I feel I miss this. I'm not sure if anyone else do :)

I rather prefer to add new functions that simplify complicated or time consuming processes in your programming - over flashy effects. Of course I like both worlds :) But if I had to choose one...


Thanks for such a Creative and Inspiring editor.
Soulmachine @Soundcloud
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Post » Mon May 12, 2014 11:17 pm

Maybe this is more of a reflection of the 'brainstorm & chaotic' style of development that my brain prefers..

I would like to see some sort of global layer control. For example, if I want to create an interstitial layer between 2 others (add a new UI feature or some-such, for example) then it's a massive pain to create a new layer on each layout because the new layer has to be renamed, repositioned in the hierarchy etc. C2 does copy-paste of objects really well, but this type of game modification is a real slog.
A big fan of JavaScript.
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Post » Tue May 13, 2014 2:13 pm

I don't know how I forgot this but: MIDI support. Instead of using audio files, especially for some kind of "retro-ish" games, a proper MIDI file playback engine will do wonders! And if it supports a per channel control (mute, solo, volume, pan...), incredible possibilities for dynamic scores unravel, with (practically) no memory cost.
composer - multimedia artist
www.eli0s.com/en/
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Post » Tue May 13, 2014 10:13 pm

My wishlist contains:
`````````````````

1. SVG support
2. midi playback
3. mp4 playback
4. Visual-Timeline in the:
....a) image editor
....b) scene editor

Not sure how many of this points are possible through "plugins" or how well they are working. But I think these are essential things that should be integrated in the main-functions of C2.
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Post » Tue May 13, 2014 10:31 pm

Hm, maybe we all can use the benefit of a Poll-System, to get a bit organization in feature-wish-list. Everyone can add his "want-to-have-feature" into the list, and trough the ranking system it should be easier for the Dev´s to track the most important feature from the user-base, which they could add in a near future. Through the ranking list, they also have a, you could say, priority list. I know the Poll-System "strawpoll.me" (here´s a example: "strawpoll.me/1257710/r" ) . Maybe there are better Systems out there if anyone know... (can´t post URLs, cause i am very new to the C2 community. Therefore you can add a "http://" before every adress )
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