What Features Do You Want To See In The Future C2?

Discussion and feedback on Construct 2

Post » Mon Aug 11, 2014 3:33 pm

@Aphrodite,
Yes, I agree 100 percent. I, for one, probably would not have invested the time into C2 from the beginning if it was promoted as an HTML5 only engine, I probably would have learned something else. Now I feel really proficient at C2, and for the most part, I can get wrappers working just fine. There are just annoyances along the way, and I don't think they will truly ever go away.

I am just wondering now if it is truly time to jump to another engine that has more features that I actually need, instead of expecting Scirra to create something that C2 was never intended to do :).
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Post » Mon Aug 11, 2014 3:40 pm

Aphrodite wrote:If I may suggest something, and I think it has been suggested before, it would be to be able to do something similar to custom behaviours using events, it is not a nessecary thing, but being able to define your ennemies with behaviours that you do in events could be a nice addition for some people.

Sounds a lot like "modularity". People used to suggest this feature under the name "widgets" as well.

Aphrodite wrote:people think the html5 is the added value, while it is the product.

I think you hit the nail on the head with this sentence.
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Post » Mon Aug 11, 2014 4:06 pm

Aphrodite wrote: I think an exporter development kit was in the todo list in the early C2, but it was abandoned, not sure of the reason.


Yeah, that's why in C2 folder "html5" is in "exporters" folder. And in C2 itself there's a "Configurations" panel where you can choose html5 only... and it's been like that since first public release.

Aphrodite wrote:third party exporter should stay third party, and so be a potential option, like an added value, rather than a selling point. Since this is the current problem: a great html5 engine is mostly used outside it's bounds because people think the html5 is the added value, while it is the product


That's the best thing someone have said in a long time on this forum.
I've been expressing my self in this subject many times, but people seems to feel fine relying on third party exporters that keeps breaking apart usually every update or so.
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Post » Mon Aug 11, 2014 4:56 pm

1. Cloud save to Google Play, iCloud, and Steam.
2. An easier way to implement virtual joystick touch controls like Final Fantasy IV.
3. A simpler way to create a grid scrolling game like Zelda or Pokemon. The current tilemaps don't provide that much in terms of walk permissions or front-back depth.
4. Actions over time. Instead of just set position to x,y, I'd like something like glide to x,y over z seconds. It would make designing the UI a lot easier. Even Scratch had stuff like that.
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Post » Mon Aug 11, 2014 5:09 pm

Nodewebkit seems to work great as an exporter without any noticeable problems. Or am I wrong?

With ios8 & Android L, phonegap should solve all export problems on these 2 platforms.

As far as I know the WiiU export works quite well too
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Post » Mon Aug 11, 2014 5:14 pm

bjadams wrote:Nodewebkit seems to work great as an exporter without any noticeable problems. Or am I wrong?

With ios8 & Android L, phonegap should solve all export problems on these 2 platforms.

As far as I know the WiiU export works quite well too


I dont think this is relevant in as much as they are still 3rd party options which can and do fail and which Scirra have no control over.

As i have stated before, i like C2 but i have also been seriously thinking about a move to Unity.
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Post » Mon Aug 11, 2014 5:17 pm

Zygorithm wrote:1. Cloud save to Google Play, iCloud, and Steam.

Similar to the auto-save dropbox integration or do you mean something else? Maybe you mean exporting directly to steam? That's unlikely to ever be implemented. I don't think it's even allowed.
Zygorithm wrote:A simpler way to create a grid scrolling game like Zelda or Pokemon. The current tilemaps don't provide that much in terms of walk permissions or front-back depth.

You might see some answers to those problems with the new scirra asset store. Those requests are pretty common and also pretty easy to do via third-party addons.
Zygorithm wrote:Actions over time. Instead of just set position to x,y, I'd like something like glide to x,y over z seconds. It would make designing the UI a lot easier. Even Scratch had stuff like that.

Check the "LERP" system action, it does almost exactly that. It takes three arguments, FROM, TO, FRACTION.
So to make a "glide to x/y" you can do x=lerp(currentX,destinationX,timeElapsed/totalTime) and same for Y.

bjadams wrote:Nodewebkit seems to work great as an exporter without any noticeable problems. Or am I wrong?

Yep. The exporter has a ~40Mb overhead, generates a ton of temp files, doesn't respect flags properly (like ignoreGpuBlacklist), frequently messes/breaks effects and doesn't work (or works but is unusable, or works but requires you to recompile) on linux or mac. It's pretty garbage, unless things have changed in the past few months.
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Post » Mon Aug 11, 2014 5:24 pm

@Ashley @ArcadEd @Fimbul

This probably old news for you but I just knew that
using Cocos2D-Js it's possible to use javascript to create 100% native app (no more wrapper - no more CocoonJS/XDK/Ejecta/ NodeWebKit ? )

http://www.cocos2d-x.org/wiki/Cocos2d-JS
http://www.raywenderlich.com/32970/how- ... ng-started

I know this topic about exporter has been beaten to death already,
so I'll just put it right here in case it's worth considering ;)
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Post » Mon Aug 11, 2014 5:27 pm

Fimbul wrote:Yep. The exporter has a ~40Mb overhead, generates a ton of temp files, doesn't respect flags properly (like ignoreGpuBlacklist), frequently messes/breaks effects and doesn't work (or works but is unusable, or works but requires you to recompile) on linux or mac. It's pretty garbage, unless things have changed in the past few months.


Nope. Still the same as you described.
i believe there are only two options to fix nodewebkit
1. Spam developers - which probably won't change a thing (did not change anything in past months)
2. Pay someone to take the source, fix it, remove all necessary crap from it, recompile.
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