What games inspire you?

Discuss new games or share memories of old

Post » Sat Jan 11, 2014 2:11 pm

What games inspire you to make your own?

I have many myself, but primarily Ratchet and Clank. Nintendo is another big inspiration, especially Mario Galaxy and Donkey Kong Country Returns.
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Post » Sat Jan 11, 2014 2:33 pm

What games inspire me:
Super Meat Boy
Braid
FEZ

These games show that it is possible to achieve whatever you want, as long as you work for it really hard.
Best inspiration i got so far, was watching Indie Game: The Movie
Team Meat & More talk about, whats it like to be indie, what problems you are facing and struggling with.
I really can recommend it.
Also the Special Edition DLC (On Steam),
where you see what happened after the release of the games,
that were presented in the Movie.
So basically the persons behind the game,
inspired me, not the games itself.
Hopefully more people see it that way ;)SgtConti2014-01-11 14:34:47
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Sun Jan 12, 2014 9:39 pm

I saw that documentary too, and enjoyed it. Didn't the FEZ developer leave gaming?
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Post » Mon Jan 13, 2014 4:58 pm

for me its the classic RPGs, like the tales of series and suikoden series
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Post » Tue Jan 14, 2014 6:28 am

There are plenty of games that inspired me, Double Dragon, Contra, Golden Axe, Shinobi,....but the one that really changed my perception, Final Fantasy 7. This was the game that made me go "Wow, how do you actually make a game like that?"
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Post » Sun Feb 16, 2014 11:52 pm

The most life altering games to me are
Neverhood,
Knytt Underground,
Wind Waker,
Red Dead Redemption,
Fez.

I'll probably never be able to express my love for these through words.Eydi av Hamri2014-02-16 23:54:23
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Post » Thu Apr 10, 2014 8:19 pm

And what about the good old Tetris - simple and fascinating :!:
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Post » Thu Apr 10, 2014 11:26 pm

JUst played Onslaught Arena and Treasure Arena...really addictive and inspiring!
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Post » Fri Apr 11, 2014 12:50 pm

Indie Game: The Movie was very interesting and inspiring indeed. Also I would say games like

Castlevania 3 (Basically only you and your whip, memorable and hard bosses, challenging in general, would say it is a platformer strategy game) Doom (simple action, but not too simple)
Contra (challenging 2d tactical action made well)
original X-Com (good balance of stragedy and management, would say Xenonauts took maybe a bit too much away of the management side)
Mario games (basically source of almost all platformer mechanics ideas)
Diablo 1 and 2 (Story and atmosphere. Also character building at least as important as loot)
Dark Souls (No hand helding or even shoulder to cry on. Challenges seem impossible at first. Also interesting story telling)
Unreal (I think it is a atmospheric adventure FPS in interesting world. Also the AI was quite unreal at the time)
Startropics (Game keeps you constantly on your toes by introducing new things and traps)
Tales of Phantasia (Something new to old JRPG battle system. Also good music)
Morrowind (First openworld rpg I have played. It was just the thing what I was hoping when it came out)
Rune (very long adventure with good combat)
Severance - Blade of Darkness (More in-depth combat)
Minecraft (Specially the technic pack part would make exellent game. Loads of clones and I don't know anyone to realize this. It was lots of fun to build and design automated harvester/planting machine)
Hexen (Someday I will make that Hexen, Quake, Diablo, Chivalry action RPG with multiplayer and dungeon editors :))
Chivalry (Above)
Dust: An Elysian Tail (Nice to look, I would really like this If there would be less fur and enemy juggling. Only one man (:\P )
Insanity's Blade and Dethlands (I also would like to try this type of gameplay again)
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Post » Fri Apr 11, 2014 1:56 pm

Are we supposed to answer the games that inspire us as gamers or as developers?

As a gamer, I'd have to say:
Fallout 1&2 (branching dialogue and moral consequences. My first truly mature game.)
Minecraft (soooo much freedom! Bought back the joys of my childhood playing with legos)

As a developer:
Dwarf Fortress (embrace complexity/a full indie lifestyle is possible)
Ultima Online (MMOs can be very deep)
Continuum (made me think a lot about netcode)

But lately:
FTL (management overload)
Factorio (automate everything!)
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