What has your iOS/Android publishing experience been like?

Discussion and feedback on Construct 2

Post » Sat Feb 25, 2017 11:31 pm

hold out for C3.. it will have internal publishing for android.. and ios you export as an xcode project which they say works well.
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Post » Sat Feb 25, 2017 11:44 pm

Well, I won't use C3 because of their weird choice of a yearly subscription system.
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Post » Sun Feb 26, 2017 12:00 am

then yes just buy C2.. it's fine these days.. xdk and cocoon io are good options. if you're trying to do too many things in one game.. the more plugins you need the more chance for trouble.. but basic things like.. ads.. analytics.. iap.. that kind of stuff.. i launched a few games in the fall and the technical stuff went very smoothly
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Post » Sun Feb 26, 2017 12:04 am

Alright then. Looks quite complicated but, well... If only they would update C2 to make the export process easier !...
Thanks a lot for your quick reply anyway !
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Post » Sun Feb 26, 2017 1:43 am

HomeWorx wrote:So where are we on this subject in 2017 ? I'm going to purchase a personal license but if publishing to iOS and Android platforms is all but easy, I'll reconsider my investment...

Agreed. And programming a game without code! Love 2017!!!!
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