what I'd like to see in C2 that was / wasn't in CC

Discussion and feedback on Construct 2

Post » Sat Jul 16, 2011 10:43 pm

Little things (not big functionalities like shaders) that made your game creation easy in CC and are not present in C2. ITT i propose everyone to write one function that should be easy and quick for developers to implement and would make gamemakers' (pun not intended) work easier.

I'll start.

system expression: Clamp(number,min,max) - returns number clamped by min and max parameters.

of course I can use max(dest_min, min(dest_max, number)) but clamp was a little thing that did it for me and it was cleaner than this.

hope that thread contributes to the development somehow. thanks and keep on rocking, scirra!ranma2012-01-17 14:33:10
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Post » Sun Jul 17, 2011 12:53 am

I'll add Clamp to the next build. I'm always interested in these little suggestions too, I deliberately skipped a ton of stuff just to get C2 out the door quicker.
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Post » Sun Jul 17, 2011 8:00 pm

ranma2011-07-17 20:00:20
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Post » Tue Jul 19, 2011 11:28 pm

May I suggest While loop and Else event ? (maybe not really little things)
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Post » Fri Jul 22, 2011 7:06 pm

I would like see all the loop conditions, and actions. Added to the next release
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Post » Sun Jul 24, 2011 6:14 am

a little thing I miss is the snap-to-grid thing. Made world-building a whole lot easier.

Ooh, maybe with the ability to set the distance of the grid points!
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Post » Mon Jul 25, 2011 5:28 pm

Snap to grid and grid settings like Emperoring360 said. It's all doable without it. but life is easier with it.

   
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Post » Mon Jul 25, 2011 10:16 pm

I miss the ability of resizing proportinally. (Holding shift).

And a new feature should be an option to customize the sprite editor you want to launch. (Like launch paint net for example).

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Post » Tue Jan 17, 2012 2:31 pm

bought myself a license, so time to test and bump this topic a bit :)
changed the title a little, so it matches to the content.

to the point:

- On object created (I'd like to run this event after object was created to set its rotation to random for example). Is on screen + trigger once while true does the same, but for a large number of sprites this isn't good as it checks every tick for on screen, does it?

- I cannot inline edit action values in event editor :(

- When editing action value, when selecting text, the selection behaves strangly, it selects more than I want (kinda like it was selecting the whole "words")

- There should me more clear info on the origin setting that when you click while holding shift, it'll set the origin in the clicked point for the whole animation, which I guessed from the shift+crop which is explained when you hover over the crop button.

these are my first impressions from todays full version testing, probably will come back with more :)

also, go scirra, go! :)ranma2012-01-17 14:33:50
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Post » Tue Jan 17, 2012 2:43 pm

- Selecting multiple frames in the animation editor
- Right clicking an condition has the option to "move as sub-event", which can be done by creating an empty sub-event and moving it there, but this would be a nice thing to have
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