what I'd like to see in C2 that was / wasn't in CC

Discussion and feedback on Construct 2

Post » Tue Jan 17, 2012 3:50 pm

[QUOTE=ranma]- On object created (I'd like to run this event after object was created to set its rotation to random for example). Is on screen + trigger once while true does the same, but for a large number of sprites this isn't good as it checks every tick for on screen, does it?[/quote]

Actually, after having used "system:create object", the newly made object is picked.
So for example
System: on start of layout
-> System: Create Sprite
-> Sprite: Set angle random(360)

Will set randomly set the angle for the newly created sprite.
I still see some use for a "on created" condition though.


[QUOTE=ranma]- There should me more clear info on the origin setting that when you click while holding shift, it'll set the origin in the clicked point for the whole animation, which I guessed from the shift+crop which is explained when you hover over the crop button.[/quote]
The image point dialog is the key here. As well as the manual.

[quote=Manual]Right clicking an image point in the Image Points dialog also provides an Apply to whole animation option. This sets the image point in the same relative place in all frames in an animation. If an image point does not exist in all frames in the animation, this option also creates it. Holding shift while placing the image point is a shortcut for this. [/quote]


[QUOTE=ranma]also, go scirra, go! :)[/QUOTE]
Agreed @ranma.
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Post » Tue Jan 17, 2012 5:42 pm

[QUOTE=Kyatric] [QUOTE=ranma]- On object created (I'd like to run this event after object was created to set its rotation to random for example). Is on screen + trigger once while true does the same, but for a large number of sprites this isn't good as it checks every tick for on screen, does it?[/quote]

Actually, after having used "system:create object", the newly made object is picked.[/quote]

imagine you create the same explosion in 20 events and wish not only to set the random angle, but also do 20 other things with the new sprite :)

which reminds me, some kind of OR would be great, or functions like in classic, function createExplosion(x,y) {} and run it every time something is destroyed. in the function would be all the random angle, etc.ranma2012-01-17 17:52:31
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Post » Tue Jan 17, 2012 6:06 pm

If you need to do 20 things, do 20 actions following the creation of the object.
Even with a "On object created" you would have an event with a 20 actions list anyway.

Also groups can help on code reuse.
They can work as some workaround for functions.

And finaly you have a function third-party plugin.
List of third party behaviors and plugins.

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Post » Tue Jan 17, 2012 6:44 pm

As old as it is, I'd like to have the INI File plugin come back. It may not be of much use to most games, but some(including me) could use it for simple... or VERY simple/basic database functions in a LOCAL NETWORK only game.
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Post » Tue Jan 17, 2012 6:45 pm

I miss a Search tool in the code.

When I'm looking for a specific action (that i don't remenber where it is)
Or when I want to find all the occurence of a specific object for example.

That's really something missing to me!
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Post » Tue Jan 17, 2012 7:01 pm

@guicole: Search is in the ribbon, events tab.

@TheJanMan: Multiplayer in C2
Also check the items listed in the section "Networking" of the How do I FAQ.

Also check out the custom plugin forum, other networking solutions are already available and a way to load datas from text files is being worked on too.
(I think I remember one of rexrainbow's newest plugins allows to emulate the INI plugin)Kyatric2012-01-17 19:01:59
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Post » Tue Jan 17, 2012 7:45 pm

I'd like to see the search feature... work. Half of the time when I use it, either nothing comes up or only some things come up, when I know for a fact there should be more. It's not as useful as I'd like it to be.
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Post » Tue Jan 17, 2012 8:37 pm

@SullyTheStrange: You have to make sure that all your groups are expanded first.
Also the search will apply for the current event sheet only and it filter keyword/keyword, a bit like how events work.
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Post » Tue Jan 17, 2012 9:07 pm

@Kyatric, I know about the groups and event sheet things, but I don't know what you mean by the last part.
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Post » Tue Jan 17, 2012 9:41 pm

I thought if you'd enter some keyword in the search field, that it would display the bunch of visible events in which the keyword is present.
And if you changed the keyword from here, it would search for the new keyword in the currently displayed/filtered events.

It seems to not be the case so nevermind that last part
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