What is Admob average pay per click and earnings?

Ideas and discussion about publishing and distributing your games

Post » Mon Sep 14, 2015 2:21 pm

Well it depends on how much traffic is on your app. the more people use your app the more you earn. you can earn around $200 dollars or more in a day iff their are around 2000 downloads. By my game ADVENTURE RUSH, i m earning $150 dollars a day.
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Post » Mon Sep 14, 2015 4:46 pm

GoldenAmberPlay wrote:Well it depends on how much traffic is on your app. the more people use your app the more you earn. you can earn around $200 dollars or more in a day iff their are around 2000 downloads. By my game ADVENTURE RUSH, i m earning $150 dollars a day.

Just checked your game on Google Play and it doesn't have any ratings or downloads. Where the earnings comes from? App Store? Amazon?
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Post » Tue Sep 15, 2015 2:44 am

independently of traffic and region (us and eu players seem to earn me the most while southamerica gives not so much) where the players come from, there seems to be a relation between the category of the game and the amount of money you get. For example, i have a game in the category puzzle that makes a fraction of what the games in category casual make.
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Post » Wed Sep 16, 2015 12:26 pm

GoldenAmberPlay wrote:Well it depends on how much traffic is on your app. the more people use your app the more you earn. you can earn around $200 dollars or more in a day iff their are around 2000 downloads. By my game ADVENTURE RUSH, i m earning $150 dollars a day.


Hey $150 per day is AWESOME! Can you post link to your game please?

I have about 68K downloads on my game but on made $272 out of 252,852 impression :(
How did you promote your game? I know majority of my downloads came from Asian countries (Philippines mostly) where the Pay per click is super low.

How do I reach out to US and EA market?
Create your own Isometric Runner Game using C2:

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Check out my game "Last of the Survivors":
Play Store
App Store
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Post » Wed Sep 16, 2015 3:33 pm

@GoldenAmberPlay: I am very impressed. How? Where? What? When? :lol:
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Post » Mon Sep 21, 2015 3:28 pm

@SamRock 1st publish your game in apple store.. coz majority of the downloads in apple store are from US. it will increase your revenue.
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Post » Tue Sep 22, 2015 9:37 am

GoldenAmberPlay wrote:@SamRock 1st publish your game in apple store.. coz majority of the downloads in apple store are from US. it will increase your revenue.

Thanks for the suggestion man! Do you use Admob on iOS? Or is it iAD?

How use or tough is it to implement Ads and IAP on iOS? Can the same C2 project be exported to iOS? or does it require huge modification to support iOS?
I am planning to get a iOS device soon and start porting there. How all these huge question :D
Create your own Isometric Runner Game using C2:

Image

Check out my game "Last of the Survivors":
Play Store
App Store
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Post » Tue Nov 17, 2015 3:51 am

Message: pritishp333 is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
GoldenAmberPlay wrote:Well it depends on how much traffic is on your app. the more people use your app the more you earn. you can earn around $200 dollars or more in a day iff their are around 2000 downloads. By my game ADVENTURE RUSH, i m earning $150 dollars a day.


Can anyone tell me/guide me regarding how to get downloads for your game? I've just freshly uploaded my game on Play Store and there are not much downloads, only 20 so far. How does it work out ? can anyone share their experience ?
here is the playstore link: any type of feedback and suggestions on how to get downloads will be appreciated!
Thanks.
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Post » Wed Nov 18, 2015 10:10 pm

Can anyone tell me/guide me regarding how to get downloads for your game? I've just freshly uploaded my game on Play Store and there are not much downloads, only 20 so far. How does it work out ? can anyone share their experience ?
here is the playstore link: any type of feedback and suggestions on how to get downloads will be appreciated!
Thanks.


There are several ways of driving downloads. If you have a budget like $10k-20k then it's not a problem - you can just buy traffic using different sources. But still there's a free way of getting downloads, that can also be effective. I'll try to highlight some points:
-Make a cover image for Google Play. It can really boost user downloads. Try to make it unique, slick and stylish.
-Try to do some "professional and clean" screenshots of the app
-Pay attention to App store keywords and description. BTW Sensor Tower is a great tool that can really help u with the analysis
-A simple video walk-through of the app might be useful. You can upload it to YouTube providing the link to your app  
-Use different forums. Reddit, for instance. U can post there a link to the app and ask users for a comment. The audience is quite loyal there. At the same time you can get valuable feedbacks.
-After driving several thousands of installs, i'd suggest using ads to get some profit. Take a look at rewarded videos (perform very effectively). Better to use a mediation platform like Appodeal, Supersonic or MobFox. In my case the last two platforms had a way lower fill rate, as i understood many customers face such issue. All in all i'd stick to Appodeal, it's simple to use and is very effective. Hope it can be helpful
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Post » Thu Nov 19, 2015 8:16 pm

pritishp333 wrote:
GoldenAmberPlay wrote:Well it depends on how much traffic is on your app. the more people use your app the more you earn. you can earn around $200 dollars or more in a day iff their are around 2000 downloads. By my game ADVENTURE RUSH, i m earning $150 dollars a day.


Can anyone tell me/guide me regarding how to get downloads for your game? I've just freshly uploaded my game on Play Store and there are not much downloads, only 20 so far. How does it work out ? can anyone share their experience ?
here is the playstore link: any type of feedback and suggestions on how to get downloads will be appreciated!
Thanks.



I made a guide last that I sold that explained about how to promote your game using Facebook Groups and ASO (App Search Optimization).. It's a bit outdated but it's still effective, so I updated minor parts of the guide and made it free. You can grab it here..


http://www.jetta88productions.com/mobilemarketing
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