what is happening to construct 2???

Discussion and feedback on Construct 2

Post » Tue Nov 10, 2015 5:48 pm

Hello;

Construct 2 is fine for the small amount it costs, they just need better whiner detection on the forums. The current system of little penny symbols and a net score obviously doesn't indicate who should be taken seriously.

yours
winkr7
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Post » Tue Nov 10, 2015 5:58 pm

Ashley wrote:....if you can point me at a bug report if there is one, then hopefully we can get round to it for the next C2 beta cycle.

@Ashley

This is still an active bug report posted a few weeks ago:

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Post » Tue Nov 10, 2015 9:18 pm

g3xas wrote:I love C2. I loved it since the day I bought it. It is, hands down, the BEST game making tool I have ever laid my hands on. But I believe there is a whole lot of room for improvement. I understand that the devs are already busy working on Construct 3. Some of Construct 2's improvements can be solved (and can also be carried over to Construct 3) by answering these two simple questions:

- Do we (Scirra developers) have enough people/staff to maintain and update the product?
- Do we have a good business model to support the growth/expansion of the company and improvement of the product/s?

IMO, paying just once for a GREAT product like Construct 2 sounds like a missed opportunity. I would gladly pay a yearly subscription fee (at a reasonable price) if that meant the product would get the best support it needs, the best updates to its features, and the best product overall.

I also hope that the next iteration of Construct doesn't depend solely on wrappers. Wrappers almost ensure that exports to other platforms will always be at an 'almost native' performance, and will never be at a native performance level. Wrappers also add another layer of technicality, most of which aren't even in the hands of Scirra. These things are what's holding C2 back and it's so disappointing. Again, just my opinion.

So please devs, don't hold your own product/s back. I do hope Construct 3 is leagues beyond Construct 2.


^^
What he said.
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Post » Wed Nov 11, 2015 11:02 pm

g3xas wrote:I love C2. I loved it since the day I bought it. It is, hands down, the BEST game making tool I have ever laid my hands on. But I believe there is a whole lot of room for improvement. I understand that the devs are already busy working on Construct 3. Some of Construct 2's improvements can be solved (and can also be carried over to Construct 3) by answering these two simple questions:

- Do we (Scirra developers) have enough people/staff to maintain and update the product?
- Do we have a good business model to support the growth/expansion of the company and improvement of the product/s?

IMO, paying just once for a GREAT product like Construct 2 sounds like a missed opportunity. I would gladly pay a yearly subscription fee (at a reasonable price) if that meant the product would get the best support it needs, the best updates to its features, and the best product overall.

I also hope that the next iteration of Construct doesn't depend solely on wrappers. Wrappers almost ensure that exports to other platforms will always be at an 'almost native' performance, and will never be at a native performance level. Wrappers also add another layer of technicality, most of which aren't even in the hands of Scirra. These things are what's holding C2 back and it's so disappointing. Again, just my opinion.

So please devs, don't hold your own product/s back. I do hope Construct 3 is leagues beyond Construct 2.

That's exactly what I think.
@Ashley, please.. don't let Construct die. Improve it.

I really want to believe that the reason of this update delays is C3 or whatever great things coming.
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Post » Sat Nov 14, 2015 4:13 pm

Zathan wrote:That's exactly what I think.
@Ashley, please.. don't let Construct die. Improve it.

I really want to believe that the reason of this update delays is C3 or whatever great things coming.

1 - "After quite a long wait, NW.js 0.13.0-alpha5 is now based on Chromium 46, which is quite a leap and brings all the latest web platform feature support, improved performance, and many bug fixes including at last resolving the infamous "janky vsync" bug that Chrome 38 introduced."

2 - "We're also looking in to updating Greenworks for NW.js 0.13+ for Steam integration, and if it works well enough, we'll start shipping it in the editor itself instead of distributing it in the forum as an "experimental" plugin."

Thats wonderful... THANK YOU VERY MUCH ASHLEY!
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Post » Sun Nov 15, 2015 2:21 pm

g3xas wrote:IMO, paying just once for a GREAT product like Construct 2 sounds like a missed opportunity. I would gladly pay a yearly subscription fee (at a reasonable price) if that meant the product would get the best support it needs, the best updates to its features, and the best product overall.

I also hope that the next iteration of Construct doesn't depend solely on wrappers. Wrappers almost ensure that exports to other platforms will always be at an 'almost native' performance, and will never be at a native performance level. Wrappers also add another layer of technicality, most of which aren't even in the hands of Scirra. These things are what's holding C2 back and it's so disappointing. Again, just my opinion.

I hope that C3 will follow C2's licensing policy. I don't think that most of the developers would pay a yearly subscription. One of the things I like about Scirra is that their products are affordable. I'm not saying to stick with this if they don't see it as a good way to expand their business. I'm just expressing my opinion.

Also, before we even start again: C3 will have wrappers, and will not have native export. It has been stated numerous times and there was several topics discussing it why it will be like that.

Edit: I don't get this topic :D C2 is dying? Scirra said that future development of C2 will slow down and we can't expect new features because they are focusing on C3. I think that putting together the Greenworks plugin for C2 is a great thing considering the work and time it takes to make C3 (even if it's necessary to support Steam properly).
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Post » Sun Nov 15, 2015 2:28 pm

glerikud wrote:Also, before we even start again: C3 will have wrappers, and will not have native export. It has been stated numerous times and there was several topics discussing it why it will be like that.


Agree.

Please, please, please let's not go down that pointless road in yet another thread. There are more than enough threads that have discussed this along with detailed responses from Ashley (search!). Enough.
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Post » Sun Nov 15, 2015 2:54 pm

hpe is not going to be a yearly subscription if it become the case i think a lot of people are goint to start using others game making engines, i can't pay for a yearly subscription and inever going pay for a subscription for any kind of software i use.
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Post » Tue Nov 17, 2015 6:22 am

I wonder about this quite a bit, too. Is the money I spent on my Personal License going to ever pay for itself? Every time I look at any of the monetization options available, I don't see how it could. Kongregate has a low payout, and so do ads. The only way to see any money in this product is to advertise profusely, and even then, you better hope you have a landing page full of ads on it, because in-game transactions is harder than Klingon Calculus.

However. I saw a commercial for the Surface Pro 4, and realized the era of desktop gaming is not dead, it was merely and briefly eclipsed by the Mobile Gold Rush of 2012, and remained hazy until now.

MY NEW MONETIZATION CONCEPT
1.Create a spectacular game that plays well on a low-end PC. Read 2GB of memory, dual core, 10 on an XP machine so you can even play at Grandma's.

2. Make a demo that can run in a browser.

3. Make a commercial. Create a youtube channel which has weekly updates.

4. Offer DesktopDownload via PayPal.

5. Discreet ads on website, like adwords.

6. Spend $400 on advertising. Your game in other games! On Facebook! Etc!

7. Never stop developing. Never stop updating.
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Post » Tue Nov 17, 2015 6:44 am

C2 as it stands is amazing. If you apply yourself you can definitely make back your initial investment.
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