What is Spriter like?

Discussion of tools and resources for game developers

Post » Fri Oct 10, 2014 1:31 pm

Here is what is required to use spriter with C2

http://www.brashmonkey.com/forum/viewto ... 35c7b86635
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Post » Fri Oct 10, 2014 2:32 pm

@80bit using spriter inside game engine is optional, you can always export png sequence from spriter and use that, if you think it can mess up the game.
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Post » Sun Oct 12, 2014 1:12 am

One question for those of you using Spriter. Have any of you found any issues running it with Windows, or any other stability issues? Spriter looks to be what I have been wanting to find, make my job so much easier. We are working on our first game and I have been hoping to find something that will work with my Photoshop and Illustrator but that we can also use easily with construct. Sadly, some of these programs can be rather touchy.
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Post » Sun Oct 12, 2014 1:36 pm

I think on Spriter forums, someone said spriter crashes a lot, but mine has been working very well. Maybe it depends on the graphic card and system config. I have 12 GB RAM and quadro 4000 card. Till now it has been working fine.
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Post » Sun Oct 12, 2014 7:00 pm

Okay awesome, Just downloaded the free version to try. Looks interesting so far.
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Post » Mon Nov 10, 2014 2:46 pm

Thanks for all the info, guys. I'm gonna start using it today finally.
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Post » Wed Nov 12, 2014 7:31 am

Seriously Speiter worths it. Flash is just bad. It often crashes and it has fewer options for animation. Moreover flash has some incoherences for nested symbols animation and no real spritesheet export (it does not exporte rotations, effects...correctly)

I recommend Spriter. They have some outstanding stuff out there
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Post » Thu Nov 13, 2014 1:28 am

Thanks for the info on spriter. I'm sold on this and bought it like last week.
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Post » Sat Nov 15, 2014 7:22 am

signaljacker wrote:Even though Flash has a skeletal animation system you won't be able to use it in construct, instead you will need to export each frame as a separate image...[ ]


Small correction: Flash CC and CC2014 no longer have any bones - the skeletal animation system was removed due to the shoddy implementation. And only the latest version of Flash has a good graph editor.

You also do not have to use Flash to draw your character parts for later use in Spriter - any app that you can draw in can provide those, including InkScape, Illustrator, Krita, Photoline, etc. As long as those parts can be converted to bitmap cut-outs for import in Spriter.
Win7 64- i7 [email protected], p6t Deluxe v1, 48gb, ATI 7970 3gb, EVGA 590 3GB, Revodrive X2 240gb, e-mu 1820. Screens: 2 x Samsung s27a850ds 2560x1440, HP 1920x1200 in portrait mode
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Post » Sun Nov 16, 2014 12:07 am

Rayek wrote:
signaljacker wrote:Even though Flash has a skeletal animation system you won't be able to use it in construct, instead you will need to export each frame as a separate image...[ ]


Small correction: Flash CC and CC2014 no longer have any bones - the skeletal animation system was removed due to the shoddy implementation. And only the latest version of Flash has a good graph editor.

You also do not have to use Flash to draw your character parts for later use in Spriter - any app that you can draw in can provide those, including InkScape, Illustrator, Krita, Photoline, etc. As long as those parts can be converted to bitmap cut-outs for import in Spriter.


Cheers, I didn't know that Adobe had removed it - haven't checked Flash out for a while - seems like a step backwards, but it's true that the skeletal animation system in Flash did leave a lot to be desired and it was difficult to get a nice workflow going with it.
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