What is the best compiler for construct 2 ?

Discussion and feedback on Construct 2

Post » Sun Feb 14, 2016 5:38 pm

@saiyadjin i would to see a tutorial from you
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Post » Sun Feb 14, 2016 7:15 pm

wizdigitech wrote:@saiyadjin i would to see a tutorial from you

Same here. Take the time you need, but please keep us posted if you make that tutorial.
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Post » Sun Feb 14, 2016 7:40 pm

glerikud wrote:
wizdigitech wrote:@saiyadjin i would to see a tutorial from you

Same here. Take the time you need, but please keep us posted if you make that tutorial.


Same, same.
@saiyadjin , we need you =))))))))))))))))))
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Post » Mon Feb 15, 2016 4:28 am

Performance is better than cocoon.io?
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Post » Mon Feb 15, 2016 5:52 am

Cryptwalker wrote:Performance is better than cocoon.io?


Same thing I was questioning, because then holy moly!
Risk Rocket now available on Google Play
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Post » Mon Feb 15, 2016 7:59 am

no. coocoon io uses it's own canvas to render stuff in it, and it's pretty lightweight, in visual studio you can build your app as pure apk for android webviews, where android 5.0+ is used, or you can add crosswalk through references on github for 4.0+ android. the good thing is that you can change the code of crosswalk and fix stuff yourself.
i'm not going into details now, but there's way more customization then with other compilers + it's free. any size, any type, anything.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Mon Feb 15, 2016 8:26 am

What if you use cocoon.io Webview plus? are the performance same/equality, or cocoon is still a little bit better?
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Post » Mon Feb 15, 2016 9:28 am

final question what is the apk file size after export? if it is more tham 10mb its a hell no no for me but if it smaller than 10mb i'll try it. If the apk is less than 3-4mb than VS here i come
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Post » Mon Feb 15, 2016 1:25 pm

if you use crosswalk it will give you crosswalk runtime + size of your game, if you build without it - then only the size of your game. depends on what you need.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Mon Feb 15, 2016 1:33 pm

Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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