What is the best way to test mobile performance

Get help using Construct 2

Post » Tue May 28, 2013 1:55 pm

What does it say in the debug console? (Touch the framerate button to open the log)
Scirra Founder
B
373
S
218
G
83
Posts: 23,439
Reputation: 185,868

Post » Tue May 28, 2013 10:38 pm

Errors
Not implemented canvas context type: experimental-webgl
Not implemented canvas context type: webgl

Warnings
Not found getElementbyId: c2canvasdiv

Other than that, there's two notes that say button plugin not supported on this platform - the object will not be created
B
34
S
4
Posts: 408
Reputation: 3,275

Post » Tue May 28, 2013 10:52 pm

I have big problems with cocoonjs too but i send info to ludei tech support and im waiting for answer i have 1-2 fps in game but debug dont display any warnings or errorsdelgado2013-05-28 22:55:20
B
100
S
23
G
38
Posts: 1,873
Reputation: 30,612

Post » Tue May 28, 2013 11:25 pm

yea i guess i'll ask them too. @delgado do you think you could post your answer here when they give you one?
B
34
S
4
Posts: 408
Reputation: 3,275

Post » Wed May 29, 2013 9:30 am

@bscarl88 of course i do it
B
100
S
23
G
38
Posts: 1,873
Reputation: 30,612

Post » Wed May 29, 2013 1:02 pm

yay teamwork!!     The responded to me already, here's what they said:

"WebGL is not available in the current version of CocoonJS launcher. We will release the new version of CocoonJS at the end of the next week, however if you send me your game I can test it in the current CocoonJS launcher that supports WebGL and I'll send you a few screenshots of your game running on the newest version of CocoonJS."

I thought you needed WEBgl to boost performance?
B
34
S
4
Posts: 408
Reputation: 3,275

Previous

Return to How do I....?

Who is online

Users browsing this forum: No registered users and 7 guests