What Is The "Memory Use" ?

Discussion and feedback on Construct 2

Post » Sun Jan 22, 2017 5:32 am

Thanks Kyatric,
I have read Ashley's tutorial concerning memory saving,
We planned to make a Whack a mole game for Mobile,
For the moment we have 63 sprites (each sprite is 189*292 pixels) and we made a spritesheet wich is 1700*2044 pixels with all the sprites,
even when I import that Spritesheet into a blank project, memory use is already 22,6 mb.
I don't want to reduce the resolution of each sprite because 189*292 is enough small I think for phone and tablet games.
With 7 spritesheet and other stuff we will exceed 170 mb for the project.
What transformation can I do on my sprites before or after spritesheeting in order to decrease their weight ?
There are Png with 32 bits 189*192 sprite wich use each above 40 Ko each.

link to one sprite :
https://www.dropbox.com/s/daph8wq4lsr42 ... 4.png?dl=0

Thanks
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Post » Sun Jan 22, 2017 5:35 am

Also Can I convert a png with 32 bit to a lighter format ? Even If there is some loss.
Thanks.
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Post » Sun Jan 22, 2017 6:03 pm

@mahe My game had 175mb memory use and game was working fine on android htc sensation (released in 2011).

Here's the game : https://play.google.com/store/apps/deta ... .puzzlewar
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Post » Mon Jan 23, 2017 4:38 pm

Thanks Takamoto, I feel reassured concerning memory now ! I will use 170 mb max, I thought I could'nt exceed 100 mb.
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Post » Mon Jan 23, 2017 4:42 pm

Also your game seem to be nice ! And good graphics !
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Post » Fri Jan 27, 2017 1:45 pm

@mahe Thank you and good luck with your game!
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Post » Sun Jan 29, 2017 11:43 am

Thanks Takamoto !
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Post » Sat Feb 18, 2017 9:09 pm

Is it normal for a game with ~130-150mb memory use to stutter in iPhone 5C, iPad Mini 2 when both devices had 1GB of ram?
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