What is windows 10 preformance?

Discussion and feedback on Construct 2

Post » Wed Jul 29, 2015 12:07 pm

KazaaMafia wrote:
SamRock wrote:
KazaaMafia wrote:.. but I'm pretty much excited about releasing to Windows 10 platform. I have alot of games waiting for it. ;)

do you have a solution for adding ads to the "Windows 10 app" ?
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Post » Wed Jul 29, 2015 1:56 pm

fldr wrote:do you have a solution for adding ads to the "Windows 10 app" ?


Does the existing Pubcenter plugin not work here?
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Post » Wed Jul 29, 2015 6:45 pm

I think you should be able to use the current pubcenter ads..


However, I'm having trouble with building and opening App Manifest GUI in the new VS 2015 Community.

https://www.scirra.com/forum/r210-windows-10-export-build-issues_p956275?#p956275
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Post » Wed Jul 29, 2015 11:21 pm

Never mind, I figured out that problem.. I'm gonna test the pubcenter on my Duck Carnival HD game and let you know if pubCenter works. I might test for Admob too.
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Post » Thu Jul 30, 2015 11:26 am

What was the problem/solution? I have some problems myself with Windows export, for example when i click on that file with a 8.1 universal app export, Visual Studio crashes, everytime, with every prject i tryed. When i want to open the windows 10 exported project it just says i need Windows 8.1 to do this.
Guess i have to update my Windows? But i fear VS will still crash after that.
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Post » Fri Jul 31, 2015 4:32 pm

KazaaMafia wrote:Never mind, I figured out that problem.. I'm gonna test the pubcenter on my Duck Carnival HD game and let you know if pubCenter works. I might test for Admob too.

did you manage to install the appp on an Windows Phone device? I just updated the Lumia 640 to Windows 10 build 10.0.10166.0 but the only supported version in VS is 10.0.10240.0 :?:
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Post » Fri Jul 31, 2015 8:46 pm

fldr wrote:
KazaaMafia wrote:Never mind, I figured out that problem.. I'm gonna test the pubcenter on my Duck Carnival HD game and let you know if pubCenter works. I might test for Admob too.

did you manage to install the appp on an Windows Phone device? I just updated the Lumia 640 to Windows 10 build 10.0.10166.0 but the only supported version in VS is 10.0.10240.0 :?:



I don't have a Windows Phone device anymore, so I'm just building on desktop, but I'm having problems with pointing the SplashScreen in the manifest files.. Keep spitting errors at me.. So I just gave up for the time being..
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Post » Fri Jul 31, 2015 8:52 pm

how did you install the universal app on desktop? i tryed running the ps1 file with powershell but it failed to install, after two complete days of playing around with Windows 10 on Desktop and Phone and Visual Studio, i cant say im to excited about this new operating system, i think i will return the phone to amazon on monday :/
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Post » Sat Aug 01, 2015 12:50 am

fldr wrote:how did you install the universal app on desktop? i tryed running the ps1 file with powershell but it failed to install, after two complete days of playing around with Windows 10 on Desktop and Phone and Visual Studio, i cant say im to excited about this new operating system, i think i will return the phone to amazon on monday :/



I'm excited about the operating system. It's a major improvement over Windows 8/8.1... I won't let small issues like that ruin my experience with Windows 10. Once I figure everything out, I will create a guide..
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Post » Sat Aug 01, 2015 12:50 pm

it seems you cant test Windows 10 Universal Apps on real Devices at the moment, we will have to wait till a newer Phone build comes out because Visual Studio's minimum target version is higher than whats available in reality :/

Does that mean that every app in the store is either for Win 8.1 or an untested, not installable Win 10 Universal App ?
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