[QUOTE=procrastinator] You may be on the road of disappointment if you chase money. No game is guaranteed to make money. Even if it's the current trend. Remember, there are teams of people out there who notice trends too and can do much better work in a shorter time. Then the market gets saturated before you're even halfway through!
Just do a game YOU want to play. That way you'll want to keep working on it no matter what. Plus, you'll KNOW if it's fun or not. If it makes money, GREAT! If it doesn't, then at least you'll have something to play ;)
The great thing about C2 is how fast you can prototype your ideas. What would normally days, could take a few hours in C2.[/QUOTE]
This is sadly the truth. I remember reading a Gamasutra article on a successful indie, and by successful indie I mean one man actually living the dream indie life. The issue is, this guy was a pro game developer of 20 years who knew the industry inside and out, from preproduction all the way to marketing. One tip he said in the article was, if you're pro, you understand how to make games sell, you understand the average consumer for certain genres, and you also understand how to identify which genres/gametypes are trending. With this in mind, you can crank out prototypes quickly and destroy the competition because you understand the market and customer base better.
I honestly doubt any of us have 20+ years of professional game industry experience. We're more or less hobbyists/indies, and because of this we can't expect our game to sell even if we follow trends and make a game that's 'trending'. Companies like Zynga are composed of game industry veterans who understand how to make a 'better trending game' than you probably ever will, so you should focus on making the game YOU want to share with others.