What make ppl love CocoonJS>IntelXDK.crosswalk??

Discussion and feedback on Construct 2

Post » Fri Apr 04, 2014 8:35 pm

For my game, CocoonJS gives a huge boost to performance. Crosswalk was completely unplayable, nearly 5-10 FPS. Other than that, not sure if there is a huge difference.
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Post » Sat Apr 05, 2014 2:10 pm

fongka2 wrote:
ChrisAlgoo wrote:CJS also exports to iPhones

intelXDK can too


Where has this been stated?
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Post » Sat Apr 05, 2014 2:42 pm

fongka2 wrote:intelXDK can too


The old intel xdk and crosswalk are two different things.
A product like crosswalk for iOs that runs your html5 app in a real browser with an accelerated canvas. a fast JS engine and full DOM support don't exist and will never exist until Apple review its very restricted policy about third party browsers.
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Post » Sat Apr 05, 2014 10:14 pm

i think crosswalk does not impose any startup screen/logo, so I would prefer this option rather than cocoon
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Post » Sun Apr 06, 2014 1:12 am

bjadams wrote:i think crosswalk does not impose any startup screen/logo, so I would prefer this option rather than cocoon


No it doesn't, you can add your own logos. If you leave blank but with splashscreen on, it will display Intel XDK logo.
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Post » Mon Apr 07, 2014 7:53 pm

@fongka2
I find CJS gives a lot better performance for my apps I have tried. Maybe I need some tips exporting for XDK? When I export I turn off all plugins. I get better performance lately although the graphics are very jagged when I export with XDK. A shame because if it was a little faster / graphics were smoother then it might be better than CJS as it seems to handle Clay.io better
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Post » Mon Apr 07, 2014 11:58 pm

XDK doesn't scale graphics as nice to different resolutions, its slightly less sharp, but its not something that bother me since the difference is tiny. Also, XDK scales the actual resolution perfectly whereas CJS has issues with bars and such on lots of devices.
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Post » Tue Apr 08, 2014 6:49 pm

Is there a way to improve the scaling at all?
XDK Export:
Image

CJS Export:
Image
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