What Makes a Great 2D Game?

Discussion and feedback on Construct 2

Post » Fri Jan 03, 2014 11:17 am

I have been wondering this for sometime as I'm sure the answer is completely different for different people. So I shall list a few great 2D games, you may agree you may not.

RPG
Secret of Mana
Chrono Trigger


Shooter
Megaman
Castlevania (Not technically a shooter, but long range weapon)

Platformer
Mario Bros
Super Meat Boy

Original Game Mechanic
Fez
Braid

Fighter
TMNT: Turtles In Time
Street Fighter

Of course there are so many amazing games to list them all would just take forever. I happened to list a few of my personal favorites from genres. So what makes a great game? We have seen games recently such as Shovel Knight which well surpassed it's kickstarter goal in 2013 with Sega style graphics. It had little to no story involved in the videos/descriptions given. So is it just the gameplay mechanics that make a best seller? Ocarina of Time arguably one of the best games ever made, would it have been so great with crap gameplay mechanics. So I ask the forum what is most important to you in a game? Original gameplay mechanics, amazing graphics, amazing story telling, or a mix where one leads the other slightly? Obviously the perfect game would have all of these traits. Then you have other things to consider such as art design, re-playability, ease of use. So feel free to add your own most important feature.

For myself it is a mix of interesting original gameplay mechanic and story telling. The gameplay will get me invested originally, while the story makes me want to keep playing.


What do you think?
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Post » Fri Jan 03, 2014 11:47 am

gameplay is the first and most important aspect in my opinion
i like games that are easy to learn hard to master, most of the times i don't care about graphics

and as a big rpg fan this is the genre i enjoy most specially Jrpg

i like games with 100+ hours gameplay
vast worlds to explore
interesting heroes (art background story)

so yea that is for me personally

some of my best games i played are

all Final Fantasy (excluding any FF on ps3)
Suikoden
most of the Zelda and the best one ocarina of time
Halo
Doom
resident evil
super mario 64
Banjo-Kazooie
goldeneye 64
World of Warcraft (what a game)
Skyrim
Oblivion
Toejam and earl (megadrive)
mortal combat 1+2
chrono trigger
Kingdom hearts
Half life
Earth worm Jim lolololol

and the list goes on of course

i don't like most of the modern games i don't know why but most of the are really boring form me





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Post » Fri Jan 03, 2014 1:13 pm

I like 2D games cause of their variety most. 1000 of different techniques, arts and gameplay-styles. I also like 3D-Shooters etc. but they will never make me feel like a good 2D-game.
As a SNES-Kid, I think I have a warm childhood-feeling when I play these games, that younger generations may wont understand.

My all-time favs are:

-Super Probotector: Alien Rebels
-Super Tennis
-Castlevania
-Sim City
-Age of Empires
-Quake
-JamesBond-GoldenEye
-SuperSmash Brothers
-Streetfighter
-FIFA
-Speedball2
-Stronghold
-Starcraft
+ many many many many more....really to much to list them all :)
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Post » Fri Jan 03, 2014 1:32 pm

Gameplay trumps all in my opinion.

Having said that, original gameplay mechanics are only worthwhile if they are intuitive and well implemented. I'd rather have a well done commonly used gameplay mechanic than something original that is poorly done.

Good graphics are important too, but only in so much as bad graphics can put people off even the best game. Amazing graphics are nice to have (if you've got a dedicated artist or big budget) but not at the cost of gameplay. Sometimes simpler graphics work better than something more complicated - it all depends on the style/game/genre though and must fit with the gameplay.

A well told story can make the game more interesting - but I don't need to be hit over the head with it and too many unskippable cut scenes are annoying. Sometimes it's better to just give the basic premise and let players fill in the rest through gameplay or imagination.



OddConfection2014-01-03 13:51:45
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Post » Fri Jan 03, 2014 6:53 pm

A good 2D game is a well executed game along with the subject preference of the gamer. I've seen good mechanics hammered by by poor design. I've seen good stories devoured by terrible game play. A good game is a well executed created game.

Past that I know gamers who just play for the game mechanics and skip as much story and as fast as possible. Then on the flip side I know some gamers who want less game play and more story. The idea of mixing gameplay and story is to broaden the audiance to increase potential sales.

Personally I like to divide the design down to difference of Sport and Story. Story is traditional to the merit of telling an engaging tell or lesson. "Games" at this point aren't games as they are a narrative experience. Sports however are defined as the players prowess and the challenge of getting better.

So what makes a good game. Just do one of them well. What sells well. Well WWE did it, blend the idea of challenge of a "sport" with an engagement of a story.

Anyways as a correction

--->Fighter
Street Fighter
Mortal Kombat
Samurai Showdown
Dead or Alive
Killer Instinct...

--->Brawler
TMNT: Turtles in Time
Streets of Rage
Final Fight
D&D Shadows over Mystara
Golden Axe....

these are not the same game genre. Fighters are a Sport as they are focued on the challenge of improvement, Brawlers tell a story of heroism.
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Post » Fri Jan 03, 2014 7:06 pm

Ultima Online was probably my favorite childhood game
I still go back once in a while to this free server: http://www.uoforever.com

Legend of Zelda: A Link to the Past

Any Mario games

Here's a cool list of upcoming indie games in 2014: http://indiestatik.com/2014/01/01/indie-games-2014/ (not all are 2D but there's some awesome stuff coming)
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Post » Fri Jan 03, 2014 11:50 pm

for me the most important part of a game is visual character customization, this make me feel part of the world inside the game.

the second factor is multiplayer co-op, multiplayer social games... i really like multiplayer especially when they have co-op mode. beat'n'up are always welcome at any time, even when they are simple, i would play super bomberman 4 at any time if i have ppl to play with me.

the third factor are robots and mechs, no matter the game plot i dont care, if your game let me pilot robots or mechs, then your game is a instant play, simple as that.

2D games that inspire me and give some design ideas:

Cladun x2 (never play it but i would if a had a PSP)

Front Mission 1

Tenshi Muyo RPG

Sweet Home

La Tale

Avernum series
Megaman series (especially megaman 7)
Super mario bros 3
Final fantasy VI
The Legend of Zelda: Link's Awakening
Seiken Densetsu 2
Gunbound
...
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