[QUOTE=kkmultes]the levels are designed entirely in pictures of 2048 x 1080(2mb each) put side by side[/QUOTE]
This is just about the worst way you can design a game in terms of memory usage. You will likely cause a lot of mobile devices to run out of memory making it impossible to play the game.
From best practices
[quote]Generally the largest image size supported on all systems (including mobile phones) is 2048 x 2048 pixels. You should still avoid using images this size; a far superior way of designing levels is to use a few medium-sized Tiled Background images (e.g. 512 x 512)
to cover the layout, then compose the level design from placing multiple instances of other Tiled Background and Sprite objects.
Each instance can be freely stretched and rotated individually which can help avoid a repetitive appearance.
Consider a single 10,000 x 10,000 image will use 400mb of memory
, which will make all but the most powerful desktop computers run out of memory. On the other hand, a level composed of three 512 x 512 Tiled Backgrounds and 50 different Sprite objects sized 200 x 200 will use under 20mb of memory (20x less)
- small enough to fit in to the memory of low-power mobile phones.[/quote]