What next for Construct 2?

Discussion and feedback on Construct 2

Post » Fri Aug 26, 2011 11:53 pm

1. working image editor in sprite importer
2. rotation point selector
3. collision polygons
4. 2d physics
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Post » Sat Aug 27, 2011 2:57 am

http://processingjs.org/
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Post » Sat Aug 27, 2011 3:55 am

1. Image Editor
2. Tilemaps
3. Non uniform spritesheets(Frames of different sizes). That is, compressed spritesheets. Even more: Don't cut spritesheets into separate images. It's a good practice in opengl / direct3d domain but it applies to htm5 too i think.
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Post » Sat Aug 27, 2011 11:58 am

Families and hotspots would top of my list.
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Post » Sat Aug 27, 2011 4:11 pm

Image Editor (at least a basic one to start) and Hotspots.
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Post » Sat Aug 27, 2011 7:37 pm

Not too major, but would be nice to have:
* Expression for the number of picked instances of a type.
* Z-Order ACEs. Pick topmost, send to back,... etc.
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Post » Sat Aug 27, 2011 8:22 pm

Save system. It's really needed for longer games and those with scoreboard and such.
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Post » Sat Aug 27, 2011 10:34 pm

[QUOTE=Hasuak] Save system. It's really needed for longer games and those with scoreboard and such.[/QUOTE]
You already have the webstorage plugin for that explained here.Kyatric2011-08-27 22:34:25
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Post » Sun Aug 28, 2011 5:31 am

All the bits you listed sound great.
"Hotspot & image points for sprites
   Collision polygons
   Good support for tilemaps
   Families"

And maybe a few small convenience tools.
1. Duplicate layout "includes objects and layers"
2.create prefab out of selected. "mostly due to not having tilemaps but would still be useful"
3. Visible grid, to match snap to grid feature.


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Post » Sun Aug 28, 2011 12:12 pm

families
hotspots
can you hide the mouse pointer?
My Games on google play

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