What next for Construct 2?

Discussion and feedback on Construct 2

Post » Fri Aug 26, 2011 11:53 pm

1. working image editor in sprite importer
2. rotation point selector
3. collision polygons
4. 2d physics
B
15
S
3
G
5
Posts: 396
Reputation: 4,977

Post » Sat Aug 27, 2011 2:57 am

http://processingjs.org/
B
99
S
35
G
29
Posts: 3,139
Reputation: 28,421

Post » Sat Aug 27, 2011 3:55 am

1. Image Editor
2. Tilemaps
3. Non uniform spritesheets(Frames of different sizes). That is, compressed spritesheets. Even more: Don't cut spritesheets into separate images. It's a good practice in opengl / direct3d domain but it applies to htm5 too i think.
B
58
S
15
G
11
Posts: 632
Reputation: 13,325

Post » Sat Aug 27, 2011 11:58 am

Families and hotspots would top of my list.
B
15
S
8
G
7
Posts: 255
Reputation: 5,368

Post » Sat Aug 27, 2011 4:11 pm

Image Editor (at least a basic one to start) and Hotspots.
B
14
S
7
G
6
Posts: 146
Reputation: 3,235

Post » Sat Aug 27, 2011 7:37 pm

Not too major, but would be nice to have:
* Expression for the number of picked instances of a type.
* Z-Order ACEs. Pick topmost, send to back,... etc.
B
94
S
33
G
114
Posts: 5,358
Reputation: 73,777

Post » Sat Aug 27, 2011 8:22 pm

Save system. It's really needed for longer games and those with scoreboard and such.
B
21
S
7
G
4
Posts: 233
Reputation: 3,474

Post » Sat Aug 27, 2011 10:34 pm

[QUOTE=Hasuak] Save system. It's really needed for longer games and those with scoreboard and such.[/QUOTE]
You already have the webstorage plugin for that explained here.Kyatric2011-08-27 22:34:25
New to Construct ? Where to start

Image Image

Image Image

Please attach a capx to any help request or bug report !
Moderator
B
294
S
117
G
96
Posts: 7,311
Reputation: 71,086

Post » Sun Aug 28, 2011 5:31 am

All the bits you listed sound great.
"Hotspot & image points for sprites
   Collision polygons
   Good support for tilemaps
   Families"

And maybe a few small convenience tools.
1. Duplicate layout "includes objects and layers"
2.create prefab out of selected. "mostly due to not having tilemaps but would still be useful"
3. Visible grid, to match snap to grid feature.


B
88
S
14
G
9
Posts: 101
Reputation: 9,962

Post » Sun Aug 28, 2011 12:12 pm

families
hotspots
can you hide the mouse pointer?
My Games on google play

ImageImage
B
33
S
7
G
4
Posts: 100
Reputation: 3,405

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 13 guests