What next for Construct 2?

Discussion and feedback on Construct 2

Post » Thu Apr 12, 2012 9:18 pm

^^^ C2 is so close to being the best 2D engine to deploy to multiple locations. Im really looking forward to in game purchases.
B
69
S
11
G
6
Posts: 324
Reputation: 8,321

Post » Thu Apr 12, 2012 9:31 pm

Do we have per pixel collision yet? That would be *drool*...
@bearboxmedia
www.bearboxmedia.com

Nintendo Wii U Developer using Construct 2
B
68
S
8
G
6
Posts: 931
Reputation: 9,360

Post » Fri Apr 13, 2012 1:54 am

[QUOTE=AnD4D] Do we have per pixel collision yet? That would be *drool*...[/QUOTE]

Javascript isn't fast enough to allow this, as Ashley said. Technology is rapidly improving, so it could be possible in the future, but I wouldn't expect it any time soon.
ImageImage
B
25
S
6
G
8
Posts: 773
Reputation: 6,643

Post » Fri Apr 13, 2012 8:21 am

oh man oh man! better monetization, online multiplayer, shaders!

So many awesome things! Anything on the list would be great :D

I chose monetization cos I saw it lagging a bit.
B
11
S
3
G
2
Posts: 12
Reputation: 2,049

Post » Fri Apr 13, 2012 9:39 am

I've chosen Better monetisation options. I think it's essencial.
On second place I would choose More event sheet features.

What would be on the bottom of my wishlist: Image editor tools - editing with external app is ok by me and Z order editor in layout view.
B
53
S
14
G
10
Posts: 282
Reputation: 7,578

Post » Fri Apr 13, 2012 9:51 am

I really underestimated how popular the "online multiplayer" feature would be!

It's fascinating to see how many people voted for it, but I think it will not be implemented in the near feature for a few reasons:
- it's a very complicated feature which could take a very long time to implement, and as popular as it is I think the other options (like monetisation options) are better to do first since they are probably quicker and arguably more important.
- browser support is still not very good: the Websockets spec was only just very recently finished, and Chrome and Firefox are the only browsers which currently fully and correctly implement it AFAIK. So it may not work well or at all on other browsers or mobiles. Waiting some time will allow other browsers to mature their support and catch up.
- multiplayer games are also difficult to develop even once we've added support, requiring server hosting and very carefully tuned events to make sure it works well in real-time. So I'm not convinced everyone will be able to easily take advantage of it.
Rest assured I'm now well aware of the popularity of the option, but basically having thought carefully about the practicalities I think it would be best to postpone it at least a few months.

So the next features in line are most likely:
- directCanvas (currently working with appMobi to get this working really nicely for C2 games)
- more event sheet features (coming up in next beta release)
- better monetisation features
- family behaviors (partly for completeness, since then the Families feature is 100% complete)
- then I'll probably do another poll...
As in the OP, no guarantees on things actually being done this way, just trying to best sync up the order of work with the best thing for everyone, while taking in to account practicalities.Ashley2012-04-13 09:53:28
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,630

Post » Fri Apr 13, 2012 11:22 am

[QUOTE=Ashley]- more event sheet features (coming up in next beta release)[/QUOTE]

I suppose you don't need more people telling you this, but you're awesome. :)
B
17
S
4
G
4
Posts: 64
Reputation: 3,396

Post » Fri Apr 13, 2012 11:57 am

@Ashley
What will be the next in the next relase? And when can we expect?delgado2012-04-13 12:02:10
B
94
S
19
G
34
Posts: 1,840
Reputation: 27,988

Post » Fri Apr 13, 2012 4:03 pm

It's here ! Awesome release is awesome :)
B
58
S
13
G
10
Posts: 632
Reputation: 12,515

Post » Fri Apr 13, 2012 4:17 pm

[QUOTE=Ashley] I really underestimated how popular the "online multiplayer" feature would be!

So the next features in line are most likely:
- directCanvas (currently working with appMobi to get this working really nicely for C2 games)
- more event sheet features (coming up in next beta release)
- better monetisation features
- family behaviors (partly for completeness, since then the Families feature is 100% complete)
- then I'll probably do another poll...

[/QUOTE]

A lot of people like to think that if their game has no multiplayer their game will fall flat. Also multi player + social features are really in right now.

Your plan sounds great and is probably the best plan for C2. Great job Ashley!
B
69
S
11
G
6
Posts: 324
Reputation: 8,321

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: gamecorpstudio and 14 guests