What next for Construct 2?

Discussion and feedback on Construct 2

Post » Fri Apr 06, 2012 2:08 am

In my opinion, Construct2 is currently able to make a single player and the numerous games made is good example. But not having multiplayer fucntion took away the possibility of that type of interaction. I am thinking more along a stable way to make a 2 player online Pong game?
B
27
S
9
G
5
Posts: 108
Reputation: 5,744

Post » Fri Apr 06, 2012 2:14 am

Oh I forgot one other thing a save/load system.
B
25
S
161
G
3
Posts: 51
Reputation: 18,702

Post » Fri Apr 06, 2012 2:37 am

I voted for more event sheet features.

My second choice would have been a debugger.
B
26
S
5
G
5
Posts: 151
Reputation: 6,279

Post » Fri Apr 06, 2012 3:47 am

i voted for multiplayer online.

then i started reading other posts, and i could also see the event features as being equally important. but i read bad arguments about not going with multiplayer. saying that there would be 100 abandoned rpg's is not reason enough to pick event features over multiplayer in my eyes. there are tens to hundreds of 'aaa' rpgs abandoned from development every year, by professionals. not because they don't have multiplayer tech, but because rpgs are hard in every conceivable way, that making a game can be hard. but the multiplayer feature itself would be invaluable to people seeking to make turn-based games, rogue-like crawlers, pong derivatives, board games, racing games, over head combat games, co-op platformers, card games, fantasy card games and list goes on.

it would also go a long way in bringing more attention, developers and positive press to c2, which we would all benefit from.

i'm not ranting, i hope...lol. i just don't want people to feel bad about their choices in this poll, because of some narrowly directed criticism.

like many others have said, this is a veritable christmas list of features to choose from.

it would be hard to characterize any one choice as wrong.

non-rant rant over...lol.
B
52
S
17
G
15
Posts: 1,029
Reputation: 26,339

Post » Fri Apr 06, 2012 4:32 am

Grid Snap for Collision Poly Editing
Thats my suggestion right now. I also would like to put my vote in for a simple rbga image editor built in tooKyatric2012-04-06 14:53:02
B
13
S
5
G
2
Posts: 306
Reputation: 3,262

Post » Fri Apr 06, 2012 4:58 am

I voted for "multiplayer function" to be first, this would be fun and important, i just imagined how fun to play with many players, ping pong, car racing, tank game .

the second choice simply, we want better tileset support

the final choice if i'm able to vote, will go for simple image editor, heck i hope you can cooperate with brashmonkey for that feature if possible

B
22
S
3
G
5
Posts: 141
Reputation: 5,117

Post » Fri Apr 06, 2012 6:43 am

I believe better monetization options are a must!Animate2012-04-06 06:45:06
B
82
S
11
G
8
Posts: 153
Reputation: 10,215

Post » Fri Apr 06, 2012 6:43 am

I believe better monetization options are a must!, We love this tool but we want to able to make some money to compete as full time developers as well. Options like in-app purchases or other external revenue channels would be great. I understand some of these options include server side scripting, but perhaps construct can further facilitate this process.Animate2012-04-06 06:44:30
B
82
S
11
G
8
Posts: 153
Reputation: 10,215

Post » Fri Apr 06, 2012 7:53 am

More event sheet features is good, but I personally believe better tile map support should be a priority is a good idea, as well. Online multiplayer... That shouldn't be as important, IMO.
B
94
S
37
G
11
Posts: 404
Reputation: 11,275

Post » Fri Apr 06, 2012 8:12 am

More powerful events, and perhaps a VERY simple image editor. At least support pasting graphics from the clipboard in the next build, if you don't feel like doing the editor. It's essential to my workflow. (probably others too).

Also, add "overlapping at offset". That idea davo had one night is a godsend. It's the single most useful event in construct classic.
B
25
S
3
G
6
Posts: 1,197
Reputation: 5,620

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: Eisenhans and 12 guests