What next for Construct 2?

Discussion and feedback on Construct 2

Post » Fri Apr 06, 2012 8:24 am

EXE wrapper and LARGE Data Files Saved To Disk option
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Post » Fri Apr 06, 2012 9:10 am

@Candescence

Tile map supported -- TMX importer And a demo
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Post » Fri Apr 06, 2012 11:30 am

Fade in and fade out of layout/ level will be usefull :)
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Post » Fri Apr 06, 2012 12:21 pm

shaders, every modern games must have :P
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Post » Fri Apr 06, 2012 12:54 pm

Polls are back again, yes!
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Post » Fri Apr 06, 2012 12:58 pm

I vote for image editing tools
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Post » Fri Apr 06, 2012 12:59 pm

[QUOTE=rexrainbow] @Candescence

Tile map supported -- TMX importer And a demo[/QUOTE]
I'm aware of it, but it has some limitations that I really don't like, such as having to input the data manually into an action rather than reading it off an XML file, and only showing the actual tile map at runtime rather than in the editor as well. Among other things.

It's neat, but it's not very practical at all, IMO.Candescence2012-04-06 13:00:02
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Post » Fri Apr 06, 2012 1:24 pm

I put my vote on more event sheet features. Just seems like basic functionality and should be prioritized imho.

Secondary picks would be Online Multiplayer and Better Tilemap Support.

When it comes to tilemap suppport I'm a bit curious about what you have in mind for it.

Speculation time:
Something I think would be awesome is if tilemap support would include something like an alternate editor where you can make a map which you could load at runtime. Hopefully this could possibly allow for seamless transitions between maps/layouts (that'd be a kickass feature, seriously).

Another benefit I think could come from this would be to allow the placement of game logic dependent objects (spawners, detectors etc), not only environment/obstacles, as well as using layers within those maps.

When it comes to multiplayer. While I did have multiplayer as a secondary pick, I went with event sheet functions instead because multiplayer is a BIG thing to tackle (I mean, just look at Capcom... ). Maybe you could do it incrementally. It being a choice on the poll suggests that you have a plan for it though. But even so, I'll bet it's going to require a lot of time put into it to make sure it works. I'm all for multiplayer, but functionality has the priority atm.inkBot2012-04-06 13:28:32
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Post » Fri Apr 06, 2012 3:43 pm

I should have mentioned - online multiplayer depends on WebSockets, which is pretty much just Firefox and Chrome on desktop at the moment. So at first it wouldnt work on mobiles, tablets or IE. So I think it would be best to wait on that for a while, especially since its a big and complex project. So event sheet features looks like the best place to start for now.
Scirra Founder
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Post » Fri Apr 06, 2012 4:03 pm

Yes i agree :)
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