What next for Construct 2?

Discussion and feedback on Construct 2

Post » Sat Apr 07, 2012 12:12 am

Not sure it's already available out of the box, you can certainly achieve this manually in all engine, but I would love to see a Class for polygon tessellation, advanced textured polygons rendering (strip, border, fill Local/absolute, etc.), fast polygons Math (culling, averages, trigo, etc.), directly linked to box2d edge chain.

Well you got the idea: A completePolygons Class
(not simply tris, quad or concave).

Also : a native exporter like in construct 1 for speed reasons :)
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Post » Sat Apr 07, 2012 1:30 am

@Candescence

XML parser plugin is easy to make, you can put this request on "Plugins for Construct 2" entry. Or PM to @Joe7.

--
@Rexrainbow: I am aware of that, though it doesn't really change the fact that it has to be inputted manually rather than read from an external file. Though I suppose it can't be helped until the devs develop a way to read from an XML file.
--

BTW, tmx importer plugin can parsing *.tmx file which is created by Tile Map Editor. So
1. *.tmx is a XML file
2. tmx importer plugin CAN PARSE *.tmx (XML file).rexrainbow2012-04-07 01:40:05
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Post » Sat Apr 07, 2012 1:34 am

I'm not saying Tile Map Editor is the best editor. It's just another tool to make/load tile.

After loading tile map, it has a lot of logic to do. So it is just the first step.
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Post » Sat Apr 07, 2012 1:44 am

better performance when export to appmobi in a native iOS or Android App.
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Post » Sat Apr 07, 2012 2:02 am

I voted multiplayer - though the gui on the animations - if this is something you're planning could be integrated a little better.

Adding keys to skip back and forth between frames, deleting the blank frame when importing the sprite strip and perhaps a preview of the sprite all in the same window would be very cool.




@Ashley - ninja edit #3 - Would percentile scaling be possible? My maths is up to par as I work in finance, but it'd be a real timesaver if you could both lock proportional dimensions of height and width and be able to flip between pixel or percentile scaling.JohnnySix2012-04-07 02:45:54
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Post » Sat Apr 07, 2012 3:03 am

What JohnnySix said. The animation editor needs to be one whole window, rather then separate. Windows get overlapped and lost that way.
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Post » Sat Apr 07, 2012 3:08 am

@Ashely : "Separate Loading"

It is important for web game to decrease loading time.
More over, could it be possible to decrease memory usage at runtime on mobile (to improvement performance)?rexrainbow2012-04-07 03:09:44
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Post » Sat Apr 07, 2012 3:14 am

About "Online multiplayer", does it mean that C2 can create logic running on server, or just provide a network connecting?
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Post » Sat Apr 07, 2012 3:26 am

@JohnnySix - the +/- keys skip between frames.
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Post » Sat Apr 07, 2012 3:29 am

Family behaviors would make almost any project I've ever made in C2 so much easier. I'd love to see it! :D
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