What next for Construct 2?

Discussion and feedback on Construct 2

Post » Sun Apr 08, 2012 6:16 pm

Image Editor tools! For the love of God!
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Post » Mon Apr 09, 2012 10:20 am

I vote shaders!

But it looks like more events and multiplayer features are winning... those are both good things too. Actually... multiplayer would be awesome. I'm sticking with shaders as my top choice though. I neeeed them.
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Post » Mon Apr 09, 2012 11:26 am

There are so many options to choose from...
I'd say, Z ordering, family behaviours, better tilemap support, multiplayer.

I'd add also "interaction/integration with other services" that would help monetization, image editing and other stuff, to keep C2 more focused on development.
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Post » Mon Apr 09, 2012 12:28 pm

Support direct canvas accelereated in AppMobi export
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Post » Mon Apr 09, 2012 12:37 pm

We can't have online multiplayer unless we have containers, for each ordered, debugger, function, and a lot of other basic (as in base, not as in easy/simple) stuff.

Besides, online multiplayer for HTML5 isn't even a thing that exists. We have websockets supported only by firefox and chrome, there's no UDP yet (though they're working on it, as well as p2p: check this document out, it isn't even past the draft stage). We need UDP or we can't have anything even remotely close to realtime.

My pick is editor stuff (function/or/else/foreach ordered/etc) then containers, then debugger.
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Post » Mon Apr 09, 2012 9:55 pm

[QUOTE=Fimbul]... Besides, online multiplayer for HTML5 isn't even a thing that exists...[/QUOTE]
BrowserQuest
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Post » Tue Apr 10, 2012 5:49 am

As a non-programmer learning to make games using Construct, I would say increasing Event functionality would be most important to me.
Check out "Extraordinary!" the Superhero Card Game: www.armchairadventuring.com
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Post » Tue Apr 10, 2012 1:39 pm

[QUOTE=Velojet] [QUOTE=Fimbul]... Besides, online multiplayer for HTML5 isn't even a thing that exists...[/QUOTE]
BrowserQuest[/QUOTE]
I misspoke. I meant realtime multiplayer. You can see there is a HUGE delay even in the promo video, and you may notice the game is quite short. Even that Rawkets game, which was kind of realtime, is never online anymore. Websockets are not viable for multiplayer, IMO.
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Post » Tue Apr 10, 2012 2:16 pm

What is the status of playmobi integration? If that was an option it would be my vote.
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Post » Thu Apr 12, 2012 5:12 pm

@mammoth

I think that the best it's the construct 2 do a total support do AppMobi and the AppMobi direct canvas accelerates...
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