What next for Construct 2?

Discussion and feedback on Construct 2

Post » Sat Apr 20, 2013 7:16 pm

I like the idea of modularity, but having a refined debug - rather than creating my own, which I cannot personally ensure I'll always create correctly anyway! - would really help to see where the breakdown in my logic is at. Modularity would be a massive overhaul, but being able to easily spot problem areas within C2 events as things are NOW would be a tremendous help.
I'm seeking Narnia. Who wants to come with me! Aslan is on the move!
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Post » Sat Apr 20, 2013 7:18 pm

Couple of things. There are good sites for doing polls like this. Feature polls are not as useful as the type that allow for community driven requests and upvoting. I feel like the C2 community should be the ones driving these features. We should be able to submit an idea (not moderated) and have others vote it up or down. That is the best democratic way to do this.

Second, I'd talk to Clay.IO and see if that service can help with multiplayer. Real Time multiplayer is a very difficult animal. Given that HTML5 is limited to the way it communicates outside of the browser, you would need to develop some sort of mini-local-server to do the back and forth. Although if ClayIO has the frame work for cross client already, I wonder if we can leverage that.

These look ambitious! Excelsior!
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Post » Sat Apr 20, 2013 7:19 pm

I cast my lonely vote for better 3D support. I know this is very difficult for WebGL but at least a support for unshaded, animated objects on otherwise 2D backgrounds would be just fine and dandy.
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Post » Sat Apr 20, 2013 7:26 pm

wow, its an amazing job dude :D
I think everyone would love a support for multiplayer games, but I believe that as this takes a long time before we could get some easy way to debug our code in real time (similar to firebug)

Well that would be so useful that might help in implementing a multiplayer :P
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Post » Sat Apr 20, 2013 7:33 pm

Absolutely, absolutely, absolutely modularity. My biggest problem with this program right now (since you've solved saving/loading and creating .exe's, because you guys are awesome!) is that I can't have two people working on the same project together nicely. The ability to create packages so that one person can work on setdressing and level design and the other can code would be absolutely FANTASTIC.
Thank you for being awesome!
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Post » Sat Apr 20, 2013 7:35 pm

Tilemap support, that is a good thing.
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Post » Sat Apr 20, 2013 7:47 pm

I voted for modularity. Being able to have a HUD that remains through the game without having to manually code them into place would be a huge time saver for example.

And as for multiplayer, there is already a functioning plugin by zack0wack0 if I remember correctly.

It might not be the most optimized thing in the world, but I did create a multiplayer game with it and node.js , it was playing fine with 4 people (well, 3 and a local player). Granted there was a lot of client side prediction and it would have probably exploded with 16+ people, but it was playable.

Anyway, like someone above me said, you use multiplayer in some game but you would use modularity in all of them.
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Post » Sat Apr 20, 2013 7:57 pm

I voted tile maps but would love to see the ability to draw our own paths for sprites to follow.
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Post » Sat Apr 20, 2013 8:09 pm

Find reference , modularity and debug ...
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Post » Sat Apr 20, 2013 8:17 pm

Modularity sounds pretty cool. However, there's no question for me: I would LOVE a debug menu. I've been working on a larger project in C2 for almost two years now. There are a lot of variables to keep track of, and I feel like I waste a lot of time assigning variables to text boxes. Continuous preview has helped with that, a little. But a fully functional debug menu, like the one in Construct Classic, would make the whole process so much more efficient.
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