What objects do you want to see documented?

Post your own tutorials, guides and demos.

Post » Tue Dec 02, 2008 10:34 am

We realise that alot of objects probably seem slightly unclear or are rarely utilised, so if you have a particular object you want to see explained and documented, post here :). I was also thinking of going through some objects and polishing them, so if you have requests for that also..

I was thinking of polishing/documenting the List object, which when used with the Image List is pretty powerful. Also an article on Hash Table, Particles and Layout.
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Tue Dec 02, 2008 6:14 pm

Light and shadow, and the particles, and plasma, and....
Image Image
B
161
S
48
G
89
Posts: 7,347
Reputation: 66,249

Post » Sat Dec 06, 2008 11:34 pm

Before any objects, I'd like to see documentation on those math operators that are not expressions in an object. A plain uncommented list of what exists is the most important part of this -- I don't really need definitions of "integer division", "logarithm" or "sqare root", but I do want a place (other than the source code) to look up which ones are supported and what the exact spelling and syntax is.
B
2
S
1
G
4
Posts: 60
Reputation: 1,320

Post » Wed Dec 31, 2008 10:33 am

[Reply to self -- found it.]

It's all there, in System Expressions and Expressions.
B
2
S
1
G
4
Posts: 60
Reputation: 1,320

Post » Mon Jan 05, 2009 4:18 pm

it would be nice if the resource bar could get a page, even though it is not really complex yet; a complete interface documentation is always nice for newbies.

after that, you could pick two or three objects like the list, imagelist, listbox etc. whose use is not that apparent to newbies (like me) - it is rather hard to figure out what (and how) exactly they are doing by looking at their conditions & actions. maybe some of these objects are similar to one another, so that a doc page for one of them already helps figuring out the other ones (and you don't have to exhaust yourself in writing docs ;).

apart from those strange gui-mechanic-objects (that is actually a guess at what they do) like imagelist etc there is also the question on reading/writing files, since every object that can do that seems to do it differently ...
B
2
S
2
G
4
Posts: 171
Reputation: 1,792

Post » Wed Jan 07, 2009 12:29 am

seconding light and shadow. in particular, i dont quite understand shadowcaster so anything there would be great.
B
2
S
2
G
3
Posts: 193
Reputation: 1,636

Post » Wed Jan 07, 2009 1:02 am

Well bone movement needs documenting but maybe it's still changing too fast to be worth it.
B
3
S
2
G
4
Posts: 271
Reputation: 2,017

Post » Wed Jan 07, 2009 1:17 am

[quote="stainsor":vdk81lhj]Well bone movement needs documenting but maybe it's still changing too fast to be worth it.[/quote:vdk81lhj]

Maybe I'll see later if I can't whip up some documentation for the bone behavior.
Moderator
B
97
S
36
G
19
Posts: 1,584
Reputation: 17,692

Post » Wed Jan 07, 2009 5:05 am

looks like it turned out as earlier rather than later
B
3
S
2
G
4
Posts: 271
Reputation: 2,017

Post » Wed Jan 07, 2009 5:05 pm

Sorry for the double post.

I just read the bumpmapping article. It's good, but it doesn't give any information on how to create normal maps.
B
3
S
2
G
4
Posts: 271
Reputation: 2,017

Next

Return to Your tutorials & example files

Who is online

Users browsing this forum: No registered users and 0 guests