What payment option would you like to see for Construct 3?

Post » Wed May 17, 2017 10:20 am

blurymind wrote:The reassurance that would make me happy is that you keep updating it and adding new features to it for as long as it makes sales. Number of sales should = number of updates.


Right, so there's nothing we can do right now to reassure you?

Also, I edited in a question to the other post which I think you might of missed:

- I believe you've mentioned that you don't think we're listening or engaging with the community well enough - what else do you think we could be doing better with regards to communications?
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Post » Wed May 17, 2017 10:22 am

Ashley wrote:
pixelink wrote:Why can't you offer a C3 as a downloadable perpetual

I suppose you'd also still want to use the on-going services we provide such as the app build service, remote preview, multiplayer etc.? Those cost us money to keep running.

Just to pre-empt the going in circles again, usually the next suggestion is "so make them separate services" - but the entire Construct 3 subscription is already less than a build system alone (PhoneGap Build)!


But the argument to this in the community in general is: " that it's like blaming the users for your technology choice".
i.e The Phonegap build is pricey, but competitors don't need to use Phonegap everytime. They have their own solution that you pay for once.

Playing Devils advocate, but it's also an attempt to preempt going in circles. :lol:
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Post » Wed May 17, 2017 10:38 am

I always made it clear if we made our own build system we'd have to charge for it, and people still seemed to be in favour of that.
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Post » Wed May 17, 2017 1:23 pm

Ashley wrote:I always made it clear if we made our own build system we'd have to charge for it, and people still seemed to be in favour of that.


I'm sure they understood it as a downloadable 1 time purchase system. Thats why they where in favor.
Personally I'm fine with how its going to be done now, as it works pretty well. Provided that issues I might have doesn't get blamed on PhoneGap or whatever 3rd party. Because then it's again, nothing I have a choice in, but I still pay Scirra monthly.
Stating on the website that it exports to all these platforms by paying monthly puts a certain expectation in the users mind.

Imho Scirra should take some ownership of the problem even if it's a Phonegap or (place your chosen 3rd party exporter here) to help the Renting user resolve that issue on behalf of that user.
I'm not saying you do or you don't - just explaining.
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Post » Wed May 17, 2017 1:52 pm

Hello;

I just have to smile at people even thinking that phonegap matters here. The vast majority of customers don't care about this kind of thing because 99% will never complete a game. RPG maker makes big money by giving their users a positive experience in the first 30 minutes. While it is nice to pretend we are all going to become
game developers it is so far from the truth as to make just about every post on this forum laughable.

The Devs should be spending 90 percent of their time worrying about what a typical user will do in the first
hour using their environment--mostly how easy is it to install and run the first time through. If they can make a non-programming 12 year old happy with that first experience the world will beat a path to their door regardless of the subscription method.

With that in mind they need some canned animations and sounds (like rpg maker) more than any kind of run-time optimizations.

yours
Winkr7
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Post » Wed May 17, 2017 2:01 pm

winkr7 wrote:Hello;

I just have to smile at people even thinking that phonegap matters here. The vast majority of customers don't care about this kind of thing because 99% will never complete a game. RPG maker makes big money by giving their users a positive experience in the first 30 minutes. While it is nice to pretend we are all going to become
game developers it is so far from the truth as to make just about every post on this forum laughable.

The Devs should be spending 90 percent of their time worrying about what a typical user will do in the first
hour using their environment--mostly how easy is it to install and run the first time through. If they can make a non-programming 12 year old happy with that first experience the world will beat a path to their door regardless of the subscription method.

With that in mind they need some canned animations and sounds (like rpg maker) more than any kind of run-time optimizations.

yours
Winkr7


I guess thats why Unity and Gamemaker and Unreal are so successful? /sarcasm ;)
1% of millions is still a lot. Please...no canned animations and stuff.
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Post » Wed May 17, 2017 2:08 pm

Ashley wrote:
pixelink wrote:Why can't you offer a C3 as a downloadable perpetual

I suppose you'd also still want to use the on-going services we provide such as the app build service, remote preview, multiplayer etc.? Those cost us money to keep running.

Just to pre-empt the going in circles again, usually the next suggestion is "so make them separate services" - but the entire Construct 3 subscription is already less than a build system alone (PhoneGap Build)!


If those cost you the money - why are you then locking the editing capabilities of the editor?

Why not instead limit access to the features that cost money to keep running instead?
Use local preview- like in construct2 for the standalone version of the editor and let people export to html5 only if their subscription ran out.
Nw.js is free right?
I dont even use multiplayer.

Right now you have absolutely no lure to get me on that initial purchase of the c3 license.
We get nothing to keep out of it - even the projects we make in it will be limited time access to edit. It is basically like paying to download what is considered to be a (very long) trial version of the software - it may be called standalone - but still is probably dependent on contacting your server to check the license in order to run

I guess the reason people post these threads is exactly the request to get more purchase choices - they are not happy with the one that is offered, so they ask for more choices - even suggesting to pay more just to get out of this one
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Post » Wed May 17, 2017 2:26 pm

As long as all exporters work as intended, then i'll be signing up for at least the 1st yr, i've got a few projects i'd like to retry on ios/android, hopefully the exported apk's aren't big for relatively small projects.

$99 works out at roughly £76 per year or just over £6 per month... i'm sure some people spend more on fast food on a weekly basis :?

When will the Cordova exporters be available to try on C3?
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Post » Wed May 17, 2017 6:47 pm

I have read a lot of threads about the C3 and been quiet. I was excited but I not only use different game engines... I collect them. People rebuttals to people against subscription is that it is no more than a fastfood meal a month. But miss the fact that some of those people have an issue with of lack of ownership.

Subscription will never give anyone the luxury of owning something. And continuously paying to use
software is not ownership. Kinda like a when your making payments on a car and you miss a payment your up for repossession. When it's paid off you don't have to worry about the bank taking it from you.

So maybe look at the fact it isn't about how little it is to pay yearly/monthly more of the fact that people like me need to own. This year I have gotten Gamemaker 2, Leadwerks Engine and recently added a Coppercube. C3 has been scratched from my list because it is not possible to collect. I haven't even wasted my time tinkering with C3 being that I know I will never subscribe.

I understand their reason and it is what it is. So for me it isn't about money and more about ownership which I feel is the same concern of the ones saying no to subscription.
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Post » Wed May 17, 2017 10:16 pm

PhoenixNightly wrote:
Subscription will never give anyone the luxury of owning something. And continuously paying to use
software is not ownership.

some other subscription type licenses out there let you keep the software, you just lose access to updating it after the year runs out.
Not construct 3's alas. It might work out just fine for scirra. It seems a lot of people here have no problem with it.
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