What picture you used in your avatar?

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Post » Thu Dec 11, 2014 1:15 pm

@tetriser it is just a "background pony" as they say (aka: just a character that, well, does not play any role and is here for decoration in the related cartoon), but she is blue, cute so I liked it (for quite some time actually), as for the toothbrush, people says her mane is made of toothpaste, weird but I guess that is still a valid fetishism for someone so whatever, it is cute.
as irrelevant as it is, there is this fangame with her a the main character, I liked it at the time.
http://www.dragon-mango.com/ponygame/colgate.htm
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Tue Jan 19, 2016 1:42 pm

It's a drawing I made of the Path of Exile kiwi pet, and the little badge on the left is from @tulamide 's little game jam
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Post » Tue Jan 19, 2016 1:46 pm

My current avatar is now, the icon for my latest reincarnation of Round Rotate I'm currently developing, the first incarnation of the game was made back in 2014 (link to the beta demo in IndieDB).

@christina, @MadSpy, @AlexFrancois - What's yours?

@A0Nasser - Let I guess you avatar, it's now the icon of your current game Equal, correct?
Last edited by Tetriser on Wed Jan 20, 2016 1:55 am, edited 1 time in total.
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Post » Tue Jan 19, 2016 9:09 pm

@Tetriser, hi. mine is from a pixel mockup I was making

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Post » Tue Jan 19, 2016 9:45 pm

Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?

SHODAN
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Post » Wed Jan 20, 2016 1:49 am

@christina - What is the name of the game? Which platform do you want to release to: the web, Steam or mobiles?
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Post » Wed Jan 20, 2016 2:10 am

Yes correct Tetriser.
I'm now working on a 3d fighting game, i will finish the prototype then i will search for fund.
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Post » Wed Jan 20, 2016 9:32 am

@A0Nasser - Are you making it using Q3D, or you want to develop it using Unity?
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Post » Wed Jan 20, 2016 10:59 pm

Unity is the best choice, lots of tutorials and many big studios using it.
But i can't make the programming side, i will search for a partner or i will hire someone to make it for me.
I hope in the future we will see Construct for 3d games.
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Post » Tue Jan 26, 2016 11:35 am

I used to draw beavers since I was a achild sooo yeah...self explaining.:-P
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