what priority is joypad support?

New releases and general discussions.

Post » Thu Jan 29, 2009 2:22 pm

Well, anyone could theoretically come along and write a plugin for joypads or whatever. It's much easier to do that than to plunge in to the core codebase. It's not just us who are responsible for finding coders. You guys can look for people to fill the features you want too.
Scirra Founder
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Post » Sat Jan 31, 2009 1:17 pm

We're going to try and have a revamped control system - supporting standard controllers - for 0.99. However, as Xbox360 controllers are a separate API they will have to be done via a plugin.
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Post » Sat Jan 31, 2009 11:08 pm

[quote="Rich":3ugatcjx]We're going to try and have a revamped control system - supporting standard controllers - for 0.99. However, as Xbox360 controllers are a separate API they will have to be done via a plugin.[/quote:3ugatcjx]
awesome -- really glad to hear this, as right now i'm using joy2key. will the revamped control system by chance make it easier to support multiple players? i'm doing a 4 player game and it can be a pain getting some things working for 4 different human players (edit: and hopefully it won't be too hard to allow online play in the future).
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Post » Sun Feb 01, 2009 10:59 am

[quote="Rich":35rtpem9]We're going to try and have a revamped control system - supporting standard controllers - for 0.99. However, as Xbox360 controllers are a separate API they will have to be done via a plugin.[/quote:35rtpem9]

Awesome, this'll be a great new feature. Is analogue support planned too? It'd be great being able to switch between 'walking' and 'running' animations based on how far we push the sticks. Less than 50% = Set animation to walking, greater than = set animation to running.

Another cool thing would be to redo the way controls work. It'd be great being able to have a preset for multiple players directly built in, so you'd just have to set the keys and trigger the actions.
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Post » Sun Feb 01, 2009 1:14 pm

yeah, this is awesome news.
the "which key pressed" from keyboard and controller would be quite useful at the point as well
to be able to set keys the cool way
Spriter Dev
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Post » Sun Feb 01, 2009 2:17 pm

Analogue support is a must! and i believe you can use it with directinput. plz implement it, because its one of the main reasons why we'd use the object instead of something like joy 2 key.

xbox 360 controllers are still supported by directinput. you just cant use rumble, get headset recordings/play through headset and the triggers are handled as one analogue axis.
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