What programs do you use when designing graphics?

Discuss game development design and post your game ideas

Post » Thu Oct 01, 2015 6:09 am

Hello!

So, many aspects work together to form a successful games. One of them is graphics of course. When looking around on previous Construct 2-made games I see many different themes/styles and they all look awesome :).

My questions is how the different styles are being made? Which software is being used?


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Post » Thu Oct 01, 2015 10:49 am

As they say the artist make the tool, there are lots of different software you can use to get the same result (or similar). The most common I see on the forums here are:

-InkScape
-Photoshop
-Paint.NET
-Gimp
-PyxelEdit
-Graphics Gale
-Illustrator
-Animatron
-SpriterPro
-Spine

Off the top of my head those are the ones I can recall and they are all very powerful tools if you know how to use them, it all comes down to how you work presonally, some people like the interface and hotkeys of Gimp, some prefer Photoshop, personally I use Paint.NET, it's simple and easy to use and I mostly work with pixelart so it was a sure match for me.

You should try them all, most of them are free or very cheap (except PhotoShop).
Last edited by eliasfrost on Thu Oct 01, 2015 3:21 pm, edited 1 time in total.
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Post » Thu Oct 01, 2015 3:10 pm

eliasfrost wrote:-InkScape
-Photoshop
-Paint.NET
-Gimp
-PyxelEdit
-Graphics Gale


You forgot Illustrator, Animatron, SpriterPro,Spine etc

basically any software that lets u ease your work and your comfortable with it
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Post » Thu Oct 01, 2015 3:19 pm

I use a free pixel art website called http://make8bitart.com/ it isn't great but it's good enough for pixel art. These are some images i drew with it.
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Image keep updated on my new game: Still Human
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Post » Thu Oct 01, 2015 3:20 pm

gamecorpstudio wrote:
eliasfrost wrote:-InkScape
-Photoshop
-Paint.NET
-Gimp
-PyxelEdit
-Graphics Gale


You forgot Illustrator, Animatron, SpriterPro,Spine etc

basically any software that lets u ease your work and your comfortable with it


Yeah those were just the ones I recalled from the top of my head, I'll add the ones you listed, thanks! :)
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Post » Thu Oct 01, 2015 8:00 pm

Just to add to the discussion a bit, GIMP is kind of like the free version of photoshop. I don't think it's quite as good, but for about 95% of the things you can do in PS, you can also do in GIMP to some extent. So it's a nice, free alternative.

I'll also say as a GraphicsGale user that it's decent, but the UI could use improvement. It feels like an outdated program when I open it up, and the process of creating transparent backgrounds in images is like pulling teeth (In fact, I've found putting it on GIMP and deleting the background is a lot faster). Once again though, it's free, so if you can deal with the quirks, it's hard to go wrong with the ones I mentioned and frankly most graphics programs.
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Post » Fri Oct 02, 2015 12:55 am

I use photoshop because I am used to it (probably wouldn't recommend it if you don't have some prev experience with it).

For pixel animations/touch ups though I have actually started to use C2 itself and am pretty happy with the workflow.
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Post » Fri Oct 02, 2015 9:21 am

Im actually just using photoshop, and a oudated version (CS4) because I like the layout and positioning of the menus much more.

The PNG/JPG export is an issue, so TinyPNG / TinyJPG are recommended.

Besides that - nothing actually - maybe a few old and really weird pixel art editors. For pattern making I sometimes go as far as to edit a tileset in TileD first and then export it as picture to continue working on it in photoshop.
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Post » Sat Oct 03, 2015 5:52 pm

Check out Blender https://www.blender.org/

In the time it takes me to do 1 crappy pixel art frame, I can make a 3D model and take shots of any angle i want.

Be sure to investigate toon rendering, and toon shaders. You can make cartoon characters really easy.:
http://i.ytimg.com/vi/QOSOjthpxbM/maxresdefault.jpg
https://www.blender.org/manual/render/p ... edges.html

You can also do some awesome Pixel art with it:
http://www.cgchannel.com/2015/02/this-f ... pixel-art/
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You can also use Freestyle rendering engine from inside blender now!
http://freestyle.sourceforge.net/GALLERY/dirindex.php
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If you want to make a tileset, you dont need to pay the a--holes at Tiled, just use Image magic.
http://www.imagemagi...cript/index.php

make sure they are sequentially named and then use this command from inside the images folder:

montage -geometry 256x256+0+0 -background transparent *.png SpriteSheet.png

You can save that command in a text file, and rename the file to *.bat or *.cmd so you do not have to type it every time.
Change the 256x256 with your tiles dimensions, and the +0+0 change to the amount of padding you want around the images.
Blender will render to C:\tmp, you can do the command there. Construct 2 can import from frames as well, and it makes the tilesheet automatically on export.

Have fun!
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Post » Sun Oct 04, 2015 4:59 am

@jojoe Wow. Too bad I never really got #Blender to work for me, but I have #Daz3d and #MangaStudio, so this confirms a 2D Sprite sheet idea I had; however, I find it easy to draw than mess with rigs. I just tried a manual conversion below--

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@Stroken37 Here's the list from Ludam Dare
http://ludumdare.com/compo/tools/

"Ase Sprite" had been my favorite so far. Tell me what you think ;)
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