what resolution for mobile games.

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Post » Tue Dec 18, 2012 7:05 pm

for mobile games can i make games in 800x600 or better 680x440? i guess it depend of what kind of phone you have

how to export the executable in your phone?
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Post » Tue Dec 18, 2012 7:42 pm

I do 480x320 to make easy the compatibility with most of the new smart phones.

Then I export to CocoonJS, or all the other types.

You'll need to register on another sites to finish the compilation.

http://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes/page-1TELLES08082012-12-18 19:44:20
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Post » Wed Dec 19, 2012 4:18 pm

thank you, but cocoon what is it exactly? i never hear that..

with this you can export your game for all type of phone i guess?

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Post » Wed Dec 19, 2012 6:07 pm

keep in mind that the smartphones are trying to keep the same aspect ratio and not the screen resolution, so, you'll need to re-size your screen to match the major part of the smartphones on the market.

If you're using HUDs and UIs, you'll need to learn about anchoring your items on the screen, and configuring the parallax setup to match 0.

I still newbie and learning about smartphones too, so, that's what I can share with you for now.
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Post » Wed Dec 19, 2012 9:16 pm

see i'm also newbie in this and i hope someone do a tutorial about this XD
i saw in wiki that many phones has this ratio : 3:4 or 4:5 so try to do your game as this but i really don't know what are these inches or cms if someone knew please tell us :) and if it pixels why there is another ratio 9:16 this isn't the 3:4?? or ratio comes with one multiple like this :
3:4
6:8
9:12
12:16

^^ i think this a good topic and we should share our ideas on it also i think @ashley should put all these stuffs on the phone template that we found in the beginning :) ( the most aspect ratio )
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Post » Thu Dec 20, 2012 12:29 am

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