What shader effects do you want?

Share your Construct 2 effect files

Post » Thu Oct 04, 2012 3:57 pm

As Ashley said, the best option is to form a small team of shader experts, so that they can adapt current shaders to work with C2 and make a shader pack available for free
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Post » Thu Oct 04, 2012 10:42 pm

I'd like to see Tiled Warp shaders. That is, shaders where the texture isn't doing this stretching effect.

Zero62012-10-04 22:42:54
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Post » Fri Oct 05, 2012 7:55 pm

I would like to see:
Film grain overlays.
Vignette
Motion blurs

Thanks for doing this guys! Scirra Lords For Life!
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Post » Fri Oct 05, 2012 7:59 pm

Vignette is already there :)
Film grain overlays - you mean something different from current noise effect ?
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Post » Fri Oct 05, 2012 8:44 pm

with the 2d shadow effects, does that mostly work for top down games with 8 direction movement (Zelda style)?
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Post » Fri Oct 05, 2012 9:07 pm

I would like to see the mesh distortion stuff that was in Classic brought back, I used that quite a bit. I even liked Ashley's little editor for it. buddy402012-10-05 21:08:21
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Post » Sun Oct 07, 2012 2:54 pm

http://hakim.se/experiments

plenty of webGL effects I would like to see on C2

particularly ...

-AVGRUND
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Post » Tue Oct 09, 2012 10:12 pm

Great list so far! Keep 'em coming.

Anything I do will be done from "scratch" in so much as anyone writes any code from scratch. So to my knowledge there shouldn't be any copyright or attribution issues. Whatever I am able to produce will be free to use in any manner and I hope others plan to do the same.

On a side note, I nearly fried my graphics card because of a typo causing a non-terminating, nested for-loop. Shader work is dangerous business. :P
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Post » Thu Oct 11, 2012 10:49 pm

Building off of what NotionGames said about shadows. I would love to see lighting effects where you didn't have to use two layers for black. Like a simple way to add an light mask that fills everything else with darkness. Right now there are ways but they are processor intensive using the canvas pluggin etc. I know a lot of people would love lighting. This might not quite fit into shadder effects topic but in my mind it is low hanging fruit for you guys. Lovein Construct 2. Great platform, best Community.
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Post » Fri Oct 12, 2012 12:03 am

+1 for shadow casting and light casting. Gish and Thomas Was Alone make great use of these. It really ups the production values of sidescrolling platformers.
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