What shader effects do you want?

Share your Construct 2 effect files

Post » Thu Jan 15, 2015 3:00 pm

Ehem.. *cough*

Anyone feeling up to the task of using what is already in the Construct Classic curves effect (https://www.scirra.com/forum/effect-curves_t61768) and implement this into a curves effect fit for Construct 2? ;)
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Post » Tue Feb 03, 2015 9:34 pm

I make shaders for Unity and UDK.

2 effects i really miss when building a shader are Pan, and Rotate.

Pan is great for waterfalls,rivers, and conveyor belts.
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Post » Tue Feb 03, 2015 9:36 pm

If Pan is what I think it is then look in my signature for several versions. Rotate... Would it really be useful?
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Post » Tue Feb 03, 2015 11:45 pm

The tile-able shift is way, way better than i am accustomed to for a pan! Thank you, this is exactly what i was looking for.

Roatate + an offset is nice for smoke poofs, and for magic effects. It also helps with randomizing fog and cloud effects.

Thank you Somebody!
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Post » Wed Feb 04, 2015 1:13 am

Wow! i just noticed that the particle system does not have a rotate value. Rotating the image would be useful here. :)
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Post » Wed Feb 04, 2015 7:30 am

jojoe wrote:The tile-able shift is way, way better than i am accustomed to for a pan! Thank you, this is exactly what i was looking for.

Roatate + an offset is nice for smoke poofs, and for magic effects. It also helps with randomizing fog and cloud effects.

Thank you Somebody!

Glad you like the Shift, as for rotate - I think it might be considered a somewhat expensive shader effect, given all the math that goes on... although... sine functions use the same math and live... Actually I had an idea here, will look into it (next week) ;)
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Post » Wed Apr 22, 2015 9:21 pm

hey somebody i'd love you to make a fireball effect. - takin' a round object and applying fire to it. also when that object moves (with bullet or such behaviour) to show a little trail :)

i've searched up and down for this effect but couldn't find any :/



let me rephrase this - there would be nice if we got an effect of fire burning, when applied to object - make that object burn in upwards direction (when rotated flame should also change it's direction) - would be usefull for static fire effects, fireballs, and more.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Sun May 10, 2015 3:09 pm

Hi all, I have a sprite that looks like an open book, and wondered if there's anything that exists to simulate the turning of a page? I know this could be animated, but the issue is that the things on the page are dynamic and will be different every time, so I was looking for an effect to make it look as if a page was being turned over.
This sounds pretty difficult to me, so it's probably a long shot. Still, if someone has already done this (or could do this), then you would have my everlasting and undying love
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Post » Thu May 14, 2015 7:45 pm

i would like this ^_^
request-directional-blur_t122854
ImageImageImageImage
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Post » Tue May 26, 2015 2:01 pm

This would be great -> http://sheepeuh.com/rain/
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