I am using the Q3D plug-in to create a VR game in Contruct2, but the two camera viewports are still missing the necessary barrel distortion to correct the pincushion distortion caused by the lenses of the VR glasses.
I would need a double distortion shader effect that makes both viewports bulge like this:
Has anyone already written an effect like that by any chance?
And if not, would it be possible that one of you did this, please? It's really the only thing that's keeping me and others from releasing VR games made with C2.
PS: I guess parameters like distortion center, bulge height/width and buldge strength for each viewport would be helpful.