What shader effects do you want?

Share your Construct 2 effect files

Post » Fri Feb 12, 2016 12:59 pm

evgy wrote:Hey guys. I found some nice effects here. I'm talking about blur effects like "Tilt shift" and "Triangle Blur", demo looks amazing there. Another cool thing is jQuery filter. It's using photoshop Curve data for image. Can someone implement this things? I think it will be useful for community :)


@evgy
I know this website...
I think i allready made one of this fx for C2;
http://gigatron3k.free.fr/html5/C2/FX/bcontrast

Would you really want Triangle Blur, it's seem like an existing normal blur fx ?

Have Fun ;
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Post » Fri Feb 12, 2016 1:29 pm

@Gigatron
Actually I'm interesting more in Tilt Shift and Lens blur, but yeah Triangle would be great too!
Thank you! ;)
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Post » Sun Feb 14, 2016 12:15 am

@evgy

Re - Tilt Shift and Lens blur.

Iv'e been working on a Shader for the above...still got a few things to finish though.

screenshot's-

Image
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Post » Sun Feb 14, 2016 9:23 am

@chrisbrobs
Wow! It looks awesome, man! Keep it up :)
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Post » Sun Feb 28, 2016 3:09 am

Hi, I wonder if you guys can create the "break/crack" effects, something like when the glass was shattered into fragments.

Here's the effect that's almost close to it: http://codepen.io/zadvorsky/pen/dILAG
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Post » Mon Feb 29, 2016 6:48 pm

Can someone create an outer "stroke" effect ? Something like this:

https://www.dropbox.com/s/uff0nevcl4oot ... t.jpg?dl=0

With options like: pixel size ( or smoothness), wave distance/size, wave distance randomness, etc.
I think this will be useful when creating the art environment with boxes.
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Post » Wed Mar 09, 2016 10:53 pm

burningcake wrote:is there aglitch / distortion effect ?


This is one I'd really like.
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Post » Mon Mar 14, 2016 4:51 am

I know we have blur and glow shaders already, and they've been around for a long time, but I would like to see some type of 'Quick Blur' & 'Quick Glow' that takes less processing time.

Optimization is important and if there's a way to shave off even 10% or so of the slowdown resulting from these computationally intensive shaders without a massive loss of quality that'd be good.

I tend to search the forums for keywords related to topics I'm trying to understand or problems I want to solve.
Right now I am trying to figure out how to speed up a blur with a more efficient blurring shader. Because right now all the blur shaders I've tried have resulted in framerate dropping well below 60fps. (to 45 fps at best)
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Post » Sun Apr 03, 2016 2:28 pm

@chrisbrobs - where can i find the bulgeshift2 effect at? ive been searching like crazy? :/
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Post » Sun Apr 03, 2016 5:46 pm

@wiimote did you ever find a solution?
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