What shader effects do you want?

Share your Construct 2 effect files

Post » Mon Apr 04, 2016 9:04 am

@xanxion

Re bulgeshift2 effect.

The effect was renamed and released as the 'barreldistort effect'...not sure why.

You could can find that in the effect's forum.

Hope this helps.
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Post » Thu Apr 28, 2016 6:07 pm

In this video: https://youtu.be/LPRmr-d-0Lg?t=92

there's a pixel effect that's being generated over a normal sprite animation, to make it look like an old 16 bit game. Any chance we could achieve something like this in real time in C2?
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Post » Thu Apr 28, 2016 8:40 pm

justifun wrote:In this video: https://youtu.be/LPRmr-d-0Lg?t=92

there's a pixel effect that's being generated over a normal sprite animation, to make it look like an old 16 bit game. Any chance we could achieve something like this in real time in C2?


Pixellate fx in effect drawer of C2 is your way ....
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Fri Apr 29, 2016 12:04 pm

Hi guys, looks like I'm looking for the exact opposite of the above post :p

Since this is not yet in C2, can we have a bicubic filter to have nice and smooth (blurry) sprites when scaled up?
See this post by Pode who made a similar effect apparently for bilinear filter
Also here are a few links which I believe? have all the GLSL samples

Hopefully this can be faster on cpu than current blur effects
Thanks
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Post » Fri Apr 29, 2016 6:12 pm

@lemo
I have one on my hd... bicubic interpolation .. it is interesting for you ?
Live demo with downscale parameter...
btw : On Air :Stryper of the Black Lotus
girl from www/
http://gigatron3k.free.fr/html5/C2/FX/fbicubic
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Sat Apr 30, 2016 7:13 am

@Gigatron
Yeah definitely keen to give it a try
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Post » Sat Apr 30, 2016 11:39 am

http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Sat Apr 30, 2016 3:39 pm

Thx, but are you sure this is bicubic filtering? Doesn't look quite the same to me

Image

On the left the ref from the first link I posted, then your effect with ration 8, 10 ,12
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Post » Sun May 01, 2016 7:14 pm

@lemo
Can you test again ? I have mixed some bicubic interpolations, try to download again the fx; http://gigatron3k.free.fr/html5/C2/FX/fbicubic.rar
Contain now 0 to 4 mode ..
See the example here : 2 slider one for resolution, and the other for mode selector.

http://gigatron3k.free.fr/html5/C2/FX/fbicubic
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Sun May 15, 2016 10:44 am

xanxion wrote:@wiimote did you ever find a solution?

Nope, sorry. I simply moved on to a different game engine.
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