What shader effects do you want?

Share your Construct 2 effect files

Post » Fri Oct 12, 2012 6:35 am

I'd really like to see an Edge Lighting effect.

Similar to the CC Light Sweep effect in After Effects (minus the actual sweep itself) seen in this tutorial

With adjustable settings for angle, width, softness etc. Also being able to change those settings with events would be amazing.

I would use this on every project without question.
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Post » Sun Oct 14, 2012 10:11 pm

I'm just surprised that a simple Gaussian blur isn't in the current line-up. I think this should be added asap.
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Post » Tue Oct 16, 2012 5:27 pm

@sqiddster, saw this today and took a stab at a blur effect. I've got it looking good but I have some misunderstanding of how the alpha channel is handled and right now the alpha ends up black. That is to say, the blur effect looks about right but it is not useful right now because I'm losing the alpha channel in the process. Will keep at it as this is something I have to figure out if I am going to get anywhere.
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Post » Tue Oct 16, 2012 5:57 pm

@srealist, awesome to hear! Although if I were you I would try to cooberate with scirra as this is really a shader which should be included in the official release.
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Post » Tue Oct 16, 2012 6:03 pm

@sqiddster - 'blur horizontal' followed by 'blur vertical' is a guassian blur.
Scirra Founder
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Post » Tue Oct 16, 2012 6:06 pm

@Ashley... Oh...

Well, that's good I suppose, does this impact on performance?
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Post » Tue Oct 16, 2012 6:13 pm

@sqiddster - yes, blurs are one of the most GPU intensive effects to run. It should be fine on desktops, but avoid it on mobile.
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Post » Tue Oct 16, 2012 6:33 pm

Thanks, @Ashley. I meant to ask, is applying the 'horizontal' and 'vertical' blurs separately more expensive than applying a single blur?
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Post » Tue Oct 16, 2012 6:40 pm

@sqiddster - sort of, there are lots of different ways to implement a blur but blurring horizontally and then vertically afterwards can be a lot more efficient than a badly written single effect to blur.
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Post » Tue Oct 16, 2012 8:23 pm

@Ashley, OK, sounds good.
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