Thank you for the demo. If I understand it correctly, the effect applies an offset curve to each color channel, with the overall blend controlled by the mixing slider at he bottom.
What I am after, however, is a remapping a specific luminance/brightness range to specific colors. Something like this:
This is just an example, but as you can see, I'm clipping most of the luminance. The current effect would not allow me to achieve such a look.
Since Construct2 does not allow for a second texture input, what about having parameters in the effect itself, which could be used to specify the luminance position to be remapped along with the color to remap to? Something like:
Remap Black: [R,G,B]
Remap Luminance 1 Position: [value from 0-255]
Remap Luminance 1 Color: [R,G,B]
Remap Luminance 2 Position: [value from 0-255]
Remap Luminance 2 Color: [R,G,B]
Remap White: [R,G,B]
Of course, I'd keep the number of luminance positions low, definitelly below 10, not to clutter the UI. If more would be desired, a second sprite with the rest of the remapping flags could be overlaid on top with an appropriate blending mode.
This set up would give me the flexibility I need and as an additional bonus, the remapping could be fully controlled with events. What do you think, would such a setup be feasible?
Thank you again, for your time.