What shader effects do you want?

Share your Construct 2 effect files

Post » Fri Jul 22, 2016 9:22 am

I would love to have a pixel sorting effect :D
B
9
Posts: 1
Reputation: 333

Post » Thu Aug 11, 2016 12:10 pm

Hey , because @Somebody isn't around anyore I was wondering if anyone could update the "trim" effect to support negative values, it would be really, really useful! And it's not a big change at all in my opinion, yet it is vital for the main mechanic of a big project!

0 < 100%: Trims right to left

-100% < 0%: Trims left to right

Thanks in advance
B
9
S
3
Posts: 128
Reputation: 1,220

Post » Thu Aug 11, 2016 1:14 pm

@CloveltOc

Just sent Pm to achieve this only for you, this fx is not mine ;
B
48
S
18
G
16
Posts: 643
Reputation: 14,577

Post » Thu Aug 11, 2016 1:17 pm

MaadMann wrote:I would love to have a pixel sorting effect :D

@MaadMann

This type of fx take huge gpu usage and not interesting for use. Probably i will work on it when i have Quantum
computer working with Qbits.
B
48
S
18
G
16
Posts: 643
Reputation: 14,577

Post » Thu Aug 11, 2016 4:38 pm

Gigatron LOL get me one as well plz Gigatron Ashley might want one too
B
206
S
27
G
13
Posts: 1,834
Reputation: 35,776

Post » Fri Aug 12, 2016 5:33 pm

Lordshiva1948 wrote:Gigatron LOL get me one as well plz Gigatron Ashley might want one too

:)
Wait until 2030 for the first public 1 Qbit computer :)
B
48
S
18
G
16
Posts: 643
Reputation: 14,577

Post » Sat Aug 13, 2016 9:15 am

Gigatron by that time I be resting forever or walking around on all four
B
206
S
27
G
13
Posts: 1,834
Reputation: 35,776

Post » Wed Aug 17, 2016 5:05 am

Hey all! I was wondering if there's a way to get the warp effect not to react to a player's changing x/y coordinates (I'm using an overlapping texture on the ground I'd like to move around a bit)? And, if there isn't, might someone have made version that doesn't (or could make one, if there hasn't been one)?
B
29
S
17
G
14
Posts: 244
Reputation: 9,786

Post » Mon Oct 17, 2016 7:25 pm

A request from anothert topic.
3d Sphere/Ball effect with X/Y/Z Offset

There are currently only two methods of getting that, via Lens+custom distortion map or via Chris shader
effect-webglsphere_t167452

Sadly, when automatic rotation feature is nice, I would prefer to be able to control the rotation via variables. And to make something like this (being able to tilt/rotate):
Image

Basically, I would like the player(and myself) to be able to rotate the sphere any direction I want. Think Mass Effect where you hover around the orbit. Like this:
https://youtu.be/VwdzmK35Sk4?t=30s

Or a spherical version of 2.5d Shader
effect-2-5d-platformer_t168932?&start=50&hilit=25d

This would really make my day and open various designs for all of us :)
ImageImageImageImage
B
26
S
7
G
7
Posts: 572
Reputation: 6,097

Post » Mon Oct 17, 2016 11:40 pm

CloveltOc wrote:Hey , because @Somebody isn't around anyore I was wondering if anyone could update the "trim" effect to support negative values, it would be really, really useful! And it's not a big change at all in my opinion, yet it is vital for the main mechanic of a big project!

0 < 100%: Trims right to left

-100% < 0%: Trims left to right

Thanks in advance


I second this. Also if possible, updating his "seamless" effect to handle animation/sprite sheets. One of the shader wizards here should be able to tweak these.
B
16
S
5
G
2
Posts: 36
Reputation: 1,642

PreviousNext

Return to Effects

Who is online

Users browsing this forum: No registered users and 0 guests