What shader effects do you want?

Share your Construct 2 effect files

Post » Tue Oct 18, 2016 4:15 pm

chrisbrobs wrote:@evgy

Re - Tilt Shift and Lens blur.

Iv'e been working on a Shader for the above...still got a few things to finish though.

screenshot's-

Image


Wow! It looks awesome, man! Keep it up :)
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Post » Wed Oct 19, 2016 1:56 am

Actually I'm interesting more in Tilt Shift and Lens blur, but yeah Triangle would be great too!
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Post » Wed Oct 19, 2016 7:29 am

energyk wrote:Actually I'm interesting more in Tilt Shift and Lens blur, but yeah Triangle would be great too!


Another spam post from you that looks like you just copied from another user:

https://www.scirra.com/forum/1476862040_p1014279?#p1014279

One more gets you a ban.
If your vision so exceeds your ability, then look to something closer.
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Post » Sat Nov 12, 2016 8:19 am

A lot of posts here and i don't read all of them, so i don't know if my "wish" was already suggested ;)

A waving-flag-effect would be great, so simulate a "real" waving flag or banner. Like the water-effect, but maybe with a fixed side/border, where is no waving-effect, and to the opposite side the waving-effect get more distortet ... ?!

I hope you undertsand what i mean and sorry for my english ;)
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Post » Sat Nov 12, 2016 8:22 am

Cherico wrote:A lot of posts here and i don't read all of them, so i don't know if my "wish" was already suggested ;)

A waving-flag-effect would be great, so simulate a "real" waving flag or banner. Like the water-effect, but maybe with a fixed side/border, where is no waving-effect, and to the opposite side the waving-effect get more distortet ... ?!

I hope you undertsand what i mean and sorry for my english ;)

Check out the effects @Somebody made. There's one called "flag", maybe it fits your criteria?
https://www.scirra.com/forum/nearly-daily-effects-by-somebody-neat-things-big-gifs_t123401
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Post » Sat Nov 12, 2016 8:52 am

Thanks! Thats exactly what i mean :)
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Post » Sun Mar 26, 2017 1:36 pm

Do you have some advices to convert CG to C2 please ? I want to convert this Unity shader to C2 effect : pastebin -> bd5cyiLx I tried the CG toolkit for cross compiling to GLSL but unfortunalely. it don't work .
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Post » Sun Mar 26, 2017 4:06 pm

@iyenal222

float4 = vec4
float3 = vec3
float2 = vec2
float = float
0.12345798f = 0.12435798
You must find functions (permute, noise, etc ... in glsl syntax)
For example :
Code: Select all
 float4 taylorInvSqrt(float4 r){
                return 1.79284291400159-0.85373472095314*r;
            }

become :
Code: Select all
vec4 taylorInvSqrt(vec4 r){
                return 1.79284291400159-0.85373472095314*r;
            }


Hope this will help;
http://gigatron3k.free.fr/Intro/

https://www.shadertoy.com/user/gigatron

https://twitter.com/realistquantum

Ezekiel 1-4 ; ufo landing explanation ..

CONSTRUCT 2 THE ONLY FAST WAY TO HTML5

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Post » Mon Mar 27, 2017 7:13 am

OK thanks but for #define... (#define REPEAT_Y 1000.0) I leave it like that ?
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