What the heck is this error? Seems sound-related...

For questions about using Classic.

Post » Sun Jun 14, 2009 1:21 am

"Construct encountered an error in the display engine.

The error code was: 0x8876017c (Out of video memory!

Construct has asked for the following amounts of VRAM:
5.84mb textures
16.72mb targets
22.56mb total)"

I say "sound-related" because when doing something with a lot of sound, it usually happens, and especially after the sound suddenly cuts out.
B
4
S
2
G
4
Posts: 164
Reputation: 1,878

Post » Sun Jun 14, 2009 8:39 am

Well it looks straightforward at least.. what video card do you have?
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Sun Jun 14, 2009 3:56 pm

It's not sound related. It means your graphics card has run out of memory. I'm guessing you've got a low-end 32mb or 64mb model if it runs out with 22mb usage. If it can't cope, make sure you're not creating too many canvas objects, reduce the window size of the game, or just buy a decent graphics card :P
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Sun Jun 14, 2009 6:48 pm

I swear it's sound-related, because as I said, it always seems to happen right after one of the sound objects stops working. Not only that, but I could SWEAR it never happened when I had NO sound effects running during that. Also, it seems to lag a lot with a lot of sound effects going on. The frame rate seems to drop a lot more.
B
4
S
2
G
4
Posts: 164
Reputation: 1,878

Post » Sun Jun 14, 2009 6:55 pm

If you dont have a dedicated video card and you use shared Vram then maybe the sounds pushed your usage over the amount af ram you have....
B
5
S
2
G
4
Posts: 632
Reputation: 2,829

Post » Sun Jun 14, 2009 7:18 pm

If you hear hooves, assume it's horses, not zebras ;) The error message gives a message about VRAM, so it's most likely that. Sound issues might be unrelated side effects.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Sun Jun 14, 2009 10:52 pm

[quote="Ashley":19ik4gy3]If you hear hooves, assume it's horses, not zebras ;) [/quote:19ik4gy3]
nice metaphor ashley

anyway
if you want to know if it's sound effects
why not save your cap,
then remove all the sound objects
or sound events
and then test your cap?
Spriter Dev
B
87
S
21
G
12
Posts: 3,240
Reputation: 16,461

Post » Mon Jun 15, 2009 2:32 am

[quote="lucid":1xyy9l10]
if you want to know if it's sound effects
why not save your cap,
then remove all the sound objects
or sound events
and then test your cap?[/quote:1xyy9l10]

Thank you Lucid. After doing that, I never got the error. I wonder what's going on with the sound there.
B
4
S
2
G
4
Posts: 164
Reputation: 1,878

Post » Mon Jun 15, 2009 2:35 am

[quote="lucid":3fwo2ly9][quote="Ashley":3fwo2ly9]If you hear hooves, assume it's horses, not zebras ;) [/quote:3fwo2ly9]
nice metaphor ashley

anyway
if you want to know if it's sound effects
why not save your cap,
then remove all the sound objects
or sound events
and then test your cap?[/quote:3fwo2ly9]
B
4
S
2
G
4
Posts: 164
Reputation: 1,878

Post » Mon Jun 15, 2009 2:36 am

God-mother fucking-damnit, this site needs adjustment or something.
B
4
S
2
G
4
Posts: 164
Reputation: 1,878

Next

Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 1 guest