What to put in credits, if there's only me?

Discuss game development design and post your game ideas

Post » Thu May 14, 2015 11:41 pm

rekjl wrote: Perhaps that is why I specially made a funny animation sequence that is specially for my credits section. Haha not sure how many players will actually see it since it is in the credits section though :lol:


excellent idea!

I've always watch all the credits.. usually for the music and pictures..
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Post » Fri May 15, 2015 1:35 am

@80bit @jobel, Haha there are soooo many people here who have helped me down this path. I've been here for about 2 years and have created about 10 different games all thanks to the input and guidance of our super helpful members here (all not published cause I excitedly went straight to creating another game). Because of their help, I now feel much more confident that when I think up a game design, I feel like I already have a grasp of how to create it. Hmm.....I really could add a special thank you section and place all those who have helped me.....I am just worried that I might accidentally left out a few because there are so many of them. But I do think this is a good idea, especially since this is going to be my first published game. Thanks guys!
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Post » Thu May 21, 2015 6:13 am

@rekjl - Check the credits on my game, Brick Breaker X: Rescue Rush. That will be the nice guide for you to make a nice credits.
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If you play Puyo Puyo games, you can meet me at the Puyo Puyo English Community Discord: https://discord.gg/0k41S8ARwvY2iTIQ
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Post » Thu May 21, 2015 7:58 am

@Tetriser, thanks for that! Haha I will follow a bit, but since my game is for the phone, the structure will have to be different.

Also, just to let you know, I played your game on my pc but there seems to be some weird artifacts when I play, all in the menu area.
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Post » Fri May 22, 2015 12:49 am

@rekjl - Thanks for your opinion, I plan to fix this after I finished both Perry World and Perry Super Pack (a minigame pack for Android).
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If you play Puyo Puyo games, you can meet me at the Puyo Puyo English Community Discord: https://discord.gg/0k41S8ARwvY2iTIQ
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Post » Wed May 27, 2015 2:30 am

OddConfection said what I was thinking
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Post » Wed Jun 10, 2015 3:32 pm

In order to release the game for PC do we need to legally register an one man company in my country?
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Post » Wed Jun 10, 2015 3:50 pm

@kossglobal, I am not from Brazil so I am not sure, but I would think it is better to register as it will protect you from the law and copycats if your game is a success. Best to check with a local lawyer, or search some local forums that have sub forums on this matter.
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Post » Wed Jun 10, 2015 5:39 pm

@rekjl

Probably, the best option indeed. :P
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Post » Wed Jul 01, 2015 9:07 pm

Don't forget your brand
How familiar is "EA sports - it's in the game"
Brand is important no matter how big your company

Push your brand at every chance you can. The loading screen, make a screen before the game that has your logo, the settings page or instructions page. You can also have your logo on the game preview images within Google Play.
If you come up with a popular game you will be glad that your brand is embeded within the project.

Think big from the beginning.
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