- What you want in C2 for 2015 -

Discussion and feedback on Construct 2

Post » Mon Jan 12, 2015 10:21 pm

@Ashley
Could you give us the possibility to:
enable/disable collisions of solids by Pick
What i mean is that you can set- that specific sprite instances (enemy AI or players) ignore collision with specific solid objects while all others are still colliding.

Currently it seems to be global only, either it is solid or not.

Would be really appreciated!
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Post » Tue Jan 13, 2015 7:57 pm

Everade wrote:enable/disable collisions of solids by Pick
What i mean is that you can set- that specific sprite instances (enemy AI or players) ignore collision with specific solid objects

I second this! A white/blacklist would be so helpful. I have a platformer project that could really use this feature.
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Post » Sun Jan 18, 2015 9:55 pm

This may have been suggested already.
It would be great to be able to drag and reorder event sheets like you can with layouts.
It would just be a nice way to help with organizing, especially if you are working with a lot of layouts and event sheets.
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Post » Sun Jan 18, 2015 11:57 pm

I've not read all the thread, so sorry if i say something someone already said.

I would like a tool, or an option, to clean the projects, in code (to get rid of the global variables that are not used for example), and in the folders (to be able to get rid of all the sprites that are not used at all in the project, for example).
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Post » Mon Jan 19, 2015 9:44 am

- Save Event Sheets and Layout tab positions (and screen split)

- Auto-open related Event Sheet when opening a Layout (as an Option)
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Post » Mon Jan 19, 2015 12:25 pm

Oh, and by the way, a preview of the sprite sheets into Construct would be nice, to not have to export to see if everything is ok :).
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Post » Fri Jan 23, 2015 9:11 pm

I just started using C2 (2,3 months) and must say alot of times i find myself with post from 2012 that have some kind of list, plugin etc.. and last update is 2013... - maybe its still working, i should download, export, port to crosswalk and test it on mobile device...

2015:
1. No leaderboard/highscore Complete Tutorial/Support = 1 Solution/Tutorial for all platforms WEB,IOS,APK,NODE...
2. Didnt find Good/Complete Details how to make nice scroll box with images and text (in game tutorial)
3. Maybe someone that have Bookmarked 101010 links make Forum easy to find all.. - i find it, but after alot of time and alot of dggin...
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Post » Sat Jan 24, 2015 12:23 am

Honestly, I love c2, but I think architecture could be greatly improved upon. I want to see better scalability, plugins from event sheets, a real option for those who like scripting, modding of core files, and the like.

I know c2 is made by a small team, and so my comparison to unity is never fair. But it is worth pointing out all the things that make one environment great and another okay.

I sure would like to see export that isn't html5 and jscript...

Mostly I want all this because I like c2, but I can only use it to make small games/prototypes. There is too many issues with jank (I know these aren't all c2's fault) but jscript kinda sucks for games.

I'm in nomatter what, but here's hoping for c3 :) (and not 3d c2, but a better construct for 2d game dev)
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Post » Sat Jan 24, 2015 12:25 am

DatapawWolf wrote:
Everade wrote:enable/disable collisions of solids by Pick
What i mean is that you can set- that specific sprite instances (enemy AI or players) ignore collision with specific solid objects

I second this! A white/blacklist would be so helpful. I have a platformer project that could really use this feature.


+1
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Post » Sun Jan 25, 2015 7:21 am

Oh, 12 pages... I don't read every page, so i hope i dont repeat when i wish:

-> Pin-Object with Destroy-Function!
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