- What you want in C2 for 2015 -

Discussion and feedback on Construct 2

Post » Fri Jan 02, 2015 5:39 pm

Tokinsom wrote:Well if C3 is the plan Ashley better start quick...Fusion 3 is on the horizon and sounds very promising and every other engine is well ahead already. I don't really get the hype for C3 anyway tbh..sure an improved editor is great but the real problem is html5 and 3rd party dependencies and that is not changing.


What worries me is that c2 never got to a state where a game can actually perform well, so moving on to c3 would mean that money i spent on the license were wasted.

[email protected] Also, yes, isometric editor would be neat. But at the same time, I'm not sure if it's that hard to do it trough events. All you need is to have a thin sprite that will work as a collision mask for bottom of characters, and z-ordering.
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
89
S
30
G
22
Posts: 1,985
Reputation: 20,099

Post » Fri Jan 02, 2015 6:06 pm

megatronx wrote:@Everade Thx for taking some of my point on board. I agree with rest of your aditional points, but I think you agree with me too that online must wait till we have a stable and streamlined local environment.


I totally agree. ;)

But a good idea however might be to increase the SCIRRA team with additional developers who will be working on additional projects/features such as a dedicated server for example, while Ashley would be able to work on the c2 environment itself.
Last edited by Everade on Fri Jan 02, 2015 6:11 pm, edited 2 times in total.
B
40
S
8
G
3
Posts: 159
Reputation: 3,019

Post » Fri Jan 02, 2015 6:08 pm

@pixelrebirth

Obviously older platforms aren't perfectly supported, just as you wouldn't expect a new game to run on win 98, but the great thing is everything works on modern platforms, at least in my experience. Things can run without obscure updates cause everyone has an up to date browser. There was nothing more annoying in classic than people not being able to play your game because their Direct-x wasn't an obscure fall update.
B
77
S
13
G
8
Posts: 1,974
Reputation: 9,893

Post » Fri Jan 02, 2015 6:29 pm

QuaziGNRLnose wrote:@pixelrebirth

Obviously older platforms aren't perfectly supported, just as you wouldn't expect a new game to run on win 98, but the great thing is everything works on modern platforms, at least in my experience. Things can run without obscure updates cause everyone has an up to date browser. There was nothing more annoying in classic than people not being able to play your game because their Direct-x wasn't an obscure fall update.


I can't run Airscape steam demo! It's not detecting webgl apparently! On my specs!!

@Everade Yeah, we've been saying this for a long time now, that Ash should hire someone. At the end of the day, it is his business, and we do respect that. None of us wants our thoughts to come across as nagging. He should hire someone.
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
89
S
30
G
22
Posts: 1,985
Reputation: 20,099

Post » Fri Jan 02, 2015 6:44 pm

I'll have to agree with the "Against C3" people - as already mentioned there's a mountain of excellent tools, probably spearheaded by Unity and Unreal engine for "serious" development. C2 provides excellent tools for fast prototyping and making products that fit its target platform - HTML5.

All the people asking for 3D and built-in isometric engines and what not so very often honestly feels a little ridiculous - if you need that just switch to a different engine. C2 has been very open about what's possible and what's the expected output.

As for performance - mobile devices have basically already reached the pinnacle of resolution - there's no point to go beyond 300 dpi, the human eye simply won't see the difference. So you won't have to go beyond Full HD in the next year or next 20 years - the human eyes won't magically improve (well, probably). Devices currently coming out easily work with that resolution at a decent pace and they won't slow down - which means that as the time goes on your limits will stay the same, but device power and support will only improve enabling A LOT more to be achieved. Not to mention desktop PCs which are already beasts and will, obviously, also continue to improve.

I for one hope that C2 continues improving, gaining new useful functions and as time goes by HTML5 export to mobile platforms improves as well to eventually reach that desired "One click" stage.

What I want in C2 for 2015 is simple - random values in object parameters - so, for example, you put random(360) in angle inside the editor and every time the object is spawned it has a random angle - would make event lists so much cleaner.
B
19
S
6
G
7
Posts: 1,101
Reputation: 6,146

Post » Fri Jan 02, 2015 8:59 pm

I get incredible performance on CocoonJS with Canvas+ and the right settings. You just need to learn more about the platform and how your game is designed
Check out my first game Axes and Arrows and vote for A&A on Steam Greenlight!
B
14
S
3
Posts: 47
Reputation: 2,163

Post » Fri Jan 02, 2015 9:03 pm

@somebody Thing is, C2 is developed and advertised as a full featured and professional game engine for creating advanced games that run on nearly every platform.. If it was meant just for prototyping and small tacky html5 games then no one would be complaining...or buying it afaic. Doesn't really live up to those claims either way -w-
Image
B
243
S
30
G
13
Posts: 1,787
Reputation: 18,770

Post » Fri Jan 02, 2015 9:13 pm

Someone mentioned a spreadsheet-like Array editor and HOLY PLEASE YES.

Also I would be sorely disappointed if a Construct 3 were to be announced any time soon. Like there was no point in my buying the C2 license if it was just going to be abandoned for the next iteration so soon.
Really, if you want 3D go work in Unity. And isometric isn't really that hard to do in events. I don't feel like it needs its own editor.

What I'd /LOVE/ is some better sharing tools, such as code and asset packaging.
B
19
S
5
G
1
Posts: 96
Reputation: 2,710

Post » Fri Jan 02, 2015 9:18 pm

QuaziGNRLnose wrote:@pixelrebirth

Obviously older platforms aren't perfectly supported, just as you wouldn't expect a new game to run on win 98, but the great thing is everything works on modern platforms, at least in my experience. Things can run without obscure updates cause everyone has an up to date browser. There was nothing more annoying in classic than people not being able to play your game because their Direct-x wasn't an obscure fall update.


Hehe, didn't mean to suggest anything should be running well on very outdated platforms. That's also why I immediately got a recent tablet model when I wanted to give mobile development a serious shot.

I also do very well remember the quarrel about DirectX with Construct Classic. I don't think the situation is that much better now with Construct 2. When we are just talking web-based played on a PC: if the user has only Firefox or even IE , chances aren't so bad your game will run jerky. And I do think casual players will be reluctant to install a certain browser just to play your game. And even with Chrome, what if the current update botched the performance...

On the other hand if we are talking core games: basically every other game on Steam does install DirectX stuff when you fire it up the first time. I don't think gamers do perceive this as a hinderance. (Node Webkit exported projects in C2 also include dxwebsetup.exe, because it might be needed.)

Sure I do get the gist of what you are saying and generally it is right that everything works on modern platforms. It is still a slippery slope to keep things running at reasonable framerates and juggle the different third party exporting options.
B
23
S
6
G
10
Posts: 1,041
Reputation: 7,553

Post » Fri Jan 02, 2015 9:33 pm

Tokinsom wrote:@somebody Thing is, C2 is developed and advertised as a full featured and professional game engine for creating advanced games that run on nearly every platform.. If it was meant just for prototyping and small tacky html5 games then no one would be complaining...or buying it afaic. Doesn't really live up to those claims either way -w-


Well, if I watch that promotional video on the main page and read the brief I get a certain picture...

Certainly that "Build Once. Publish Everywhere." line might be perceived as somewhat "optimistic" at best, but other than that - you CAN make advanced games as they say, and it is quite powerful.

In the end it has a very reasonable free version to see if it fits.
B
19
S
6
G
7
Posts: 1,101
Reputation: 6,146

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: Yahoo [Bot] and 22 guests