@xionor "You are free to use your own Android/iOS wrapper and port your HTML5 games yourself! However I am sure than no more than 1 or 2 people in the whole community have any knowledge on how to do this."
you think that if the 90% of the comunity have the ability to make a custom wrapper would buy C2?i dont think so mate.I personally bought (and i think the majority of us)C2 because I dont know programming at all.if i knew how to program i will use unity(free android,ios exporters not pro editions btw) or the new havok new engine(its free for mobile development)
And the other question i have to you is why you start this thread?everyone has his worries about his game and want to be as much as playable in mobile phones.Its not bad at all.im sure we make mistakes and get low fps (we have to find other ways to make our games more efficient,and read tutorials from ashley of course or from the forum) and sometimes misjudging things (in this case CJS) but its an idiom that says where is smoke there's fire.http://www.youtube.com/watch?v=3PeGbMvpz4M
i love c2 its very easy to make a game,and the guys every week update the product (for FREE!!!) but for android (cause idont have apple's products to see the performance) c2 I think is far behind.maybe spending more time and focus at this issue will make us all very happy.and if as you said 1 or 2 people from the forum have the knowledge to make a wrapper i believe you are agree that the guys from scirra can make it happen.sorry for my tragic english.
And im not whining...