What's with all the CocoonJS whining lately?

Discussion and feedback on Construct 2

Post » Tue Aug 06, 2013 3:44 pm

Here is a comforting gif for those who are feeling stressed.
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Post » Tue Aug 06, 2013 4:29 pm

I like Cocoon, but the inability to have iAP working on the Android platformer is working my nerves. I've been tackling how to do this for days. I'm so close to giving up.

Hell, the ads barely work.. They work for me in the Android viewer, but once I compile my project as native, they don't even show..KazaaMafia2013-08-06 16:38:33
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Post » Tue Aug 06, 2013 6:20 pm

@czar After the first time its pretty easy to use ;] My game is running on 3gs in a nice speed ;]
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Post » Wed Aug 07, 2013 4:37 pm

I got an email from Ludei, fingers crossed!

Hi Chris

We are working to fix the issues that Construct 2 users have reported to us in the past 2 months.

Thank you
ChrisAlgoo2013-08-07 16:37:32
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Post » Thu Aug 08, 2013 6:16 am

[QUOTE=ChrisAlgoo] I got an email from Ludei, fingers crossed!

Hi Chris

We are working to fix the issues that Construct 2 users have reported to us in the past 2 months.

Thank you
[/QUOTE]

Great news!
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Post » Thu Aug 08, 2013 10:09 am

Dear Construct 2 users

We read all your comments very carefully and appreciate your interest in our platform. Us at Ludeis engineering team do our best to move the platform forward both for Construct 2 and other frameworks. We believe CocoonJS is the best HTML5 platform for mobile developers, and our platform fuels more than 400 iOS and Android game titles, from both Construct 2 and several other HTML5 frameworks.

Although Ludei and Scirra work together to provide you with a seamless experience to deploy your games to mobile, we are two completely separate companies. Ludei is free to use at the moment and we are not taking any revenue from Scirra in any way. All the efforts we are making are just because we believe in the Construct 2 community and because we know our platform needs to improve to be the best HTML5 solution in the market.

During the last three months we have been changing the way we work internally, focusing on releasing much more stable and frequent CocoonJS builds. We keep adding features and fixing bugs every week, and we want to deliver these improvements to you all as fast as possible. We have a great team of engineers working full-time on CocoonJS.

We have been updating the CocoonJS plugin for Construct 2, fixing the in-apps and ads systems. A new version of this plugin will be released in the coming weeks. The extensions, yet not gorgeously documented, have associated demo code, which can be used as a generic code base.

These are some of the tasks we are working on, which are really important for Construct 2 users:

- Better audio support. We released CocoonJS 1.4 with a new audio system, which now allows you to use different properties of the audio object like "currentTime". However, the new implementation lacks some features and were working to improve that. Part of our engineering team is working exclusively on this problem. We have done great improvements in this area and expect to solve all major issues soon.

- Some rendering bugs are being solved, like the 9-path bug which causes some games to render incorrectly in CocoonJS.

- WebGL is an experimental feature. We are aware that the Gangnam style demo doesn't work correctly on some devices. This is an experimental feature and we knew some rendering issues could arise with this demo. Its also important to remark that other WebGL demos like Space Blaster run at a solid 60fps in lots of devices! We think that this is really important for the Construct 2 community as visual effects like explosions and other WebGL effects work smoothly on CocoonJS. Despite that, Construct 2 users have a benefit of a 2x performance boost with such experimental feature.

CocoonJS is a free platform for now and we are pushing hard to have a really stable platform to develop HTML5 games. CocoonJS is not, however, a service bundled with Construct 2 in any way, and every bit of support were giving Scirra and the Construct 2 community has been free of charge, just because we believe in the community and its potential to deliver great games. We work hard so you can smoothly deploy your games with CocoonJS, but we dont have the resources needed to provide personalized support for every Construct 2 user using our platform, yet we try to.

In the next months well be focused on improving communication with users, better documentation, tutorials and a new revamped website that you will love.

We take your opinions very seriously and we are doing our best to be the perfect technology to deploy HTML5 games on mobile devices with the best user experience.

Thank you for your support,
The Ludei team.
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Post » Thu Aug 08, 2013 10:52 am

@Ludei, thanks for the update. Appreciated.

Will compatibility for various devices be improved. My current app takes about 29MB of RAM (estimated by c2) and yet it won't function on ipad 1, ipod touch and iphone 3gs. Is there anything we can do to help improve compatibility with these older idevices?
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Post » Thu Aug 08, 2013 11:02 am

@ludei

Thank you for the update. Much appreciated.
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Post » Thu Aug 08, 2013 11:21 am

@ludei,

We really do appreciate the hard work you put in, so thanks for all of your efforts.

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Post » Fri Aug 09, 2013 9:16 am

Hi @Czar

We are changing the way a audio gets loaded into CocoonJS, this should speed up any game on iPad 1 and iPhone 3Gs. However, other features like "texture reduction" can make your game work better on old devices or devices with lesser RAM.

Try to select "Texture reducer -> above 64" before loading a game in the CocoonJS launcher.

Regards
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