Last week I finished work on a Construct mobile game: a horizontal scrolling shooter with a bit of a twist.
During my testing, and after some heavy optimizations, the first level (out of 4) ran at a healthy ~50fps on Cocoonjs 1.3.
Sooooo... I installed the newest v1.4 on the iPad, and expected somewhat better or equal performance.
Only to be shocked to discover that first level now runs at a dismal ~17fps, and plays like a snail running through mud.
The game was supposed to be put up on iTunes this week - I do not see that happening now. It just runs way too slow.
I am now going to test with Ejecta, and see if that will improve matters. As it stands, Cocoonjs is a complete bust for me. Client is not that happy atm...
Any suggestions or ideas about why performance might be affected that bad?
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