What's a good program to make 2.5d graphics?

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Post » Tue Jan 26, 2016 4:13 am

What's a good program where I can do 2.5d graphics?
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Post » Tue Jan 26, 2016 7:01 am

blender? maya? do you know even what 2.5D stands for?

if you're aiming for isometry - that means exporting your models + animations under 45° angle from x and z axis. you get a visual that "looks like 3D" but it's actually 2D. a lot of playing with z-ordering though should be applied.

and real 2.5D - it means that your sprites are 2D, and your objects (land, buildings etc..) 3D, real objects, and that is supported via Q3D plugin, otherwise it is not.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Tue Jan 26, 2016 8:36 am

100% 3D max
You must make 3d models then render it in isometric camera
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Post » Tue Jan 26, 2016 8:55 am

yeah 3d max is also good. maya and 3d max. you can do it with blender which is free, but takes more time to make better shapes and stuff because of less features.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Tue Jan 26, 2016 10:06 am

dbl post
Last edited by Havok on Tue Jan 26, 2016 10:08 am, edited 1 time in total.
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Post » Tue Jan 26, 2016 10:07 am

saiyadjin wrote:yeah 3d max is also good. maya and 3d max. you can do it with blender which is free, but takes more time to make better shapes and stuff because of less features.


Thats not accurate information at all.
Blender has a ton of features - arguably more - than Max and Maya, Sculpting built in, Auto rigging built in, Toon shaders, built in.
Not to mention it's free and runs on almost any machine.

Other options are Cinema4D and Lightwave.
But I'll go Blender. TONS of tutorials etc.

Go poke around here
http://blenderartists.org/forum/
and here
https://cgcookie.com/courses/?fwp_division=blender

or just search Blender tutorials on youtube.

You could even do your cutscenes in there as a 2.5d vid.
https://www.youtube.com/watch?v=BiUguu-24co
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Post » Tue Jan 26, 2016 11:22 am

all 3 are good, but from what i've heard maya is supposedly easier, and 3ds max is dropping animation support from 2016 on.

in the end i think it's not about the software really today, it's more about the artist / user who defines / creates the work.
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Tue Jan 26, 2016 11:14 pm

I used Modo for my game, which is pre-rendered 3d.
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Post » Wed Jan 27, 2016 2:21 am

3Ds max is expensive but easier to use, Maya is great but difficult to use. Blender is amazing and tons of great features and the only reason I don't use it at work its because is not compatible with the rest of our art pipeline.
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Post » Wed Jan 27, 2016 11:10 am

saiyadjin wrote:all 3 are good, but from what i've heard maya is supposedly easier, and 3ds max is dropping animation support from 2016 on.

in the end i think it's not about the software really today, it's more about the artist / user who defines / creates the work.

FraktalZero wrote:3Ds max is expensive but easier to use, Maya is great but difficult to use. Blender is amazing and tons of great features and the only reason I don't use it at work its because is not compatible with the rest of our art pipeline.

Blender is free while the others cost thousands of dollars. Apart from that, they're about as powerful as each other and about as easy (or hard) to learn. I suspect which one you prefer tends to boil down to which one you learned to use first, as they're all quirky in their own way.
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