Here's the kind of thing I want to do:
https://www.dropbox.com/s/dath57nh0v8r1fc/SlapJaw_Enemies.jpg?dl=0
I want to make enemies that share a weak spot (or multiple weakspots), a pimple type thing in this case.
Basically I want to be able to design, animate and code one pimple, that can be shot, destroyed etc. Then add it to multiple enemies.
I had thought containers might be the best way to do this, but now that I read about them a little more, it seems that any events that affect one object in a container, will affect them all. This obviously wouldn't work so great for what I need to do.
Also when I create an enemy type, it'd be nice to have the pimples already pinned on to the object in the correct position and angle.
Not too sure where to start.
Thoughts?
Thanks in advance.